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Steam News14 January 20265mo ago

Carbon - new year update

Hey Augs, We would like to share our progress with Carbon’s development. We have decided to continue using a whitebox approach.

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Hey Augs,

What changed

0 fixes0 additions3 changes0 removals
  • Gameplay
  • UI and audio
changedWe would like to share our progress with Carbon’s development. We have decided to continue using a whitebox approach. That means visuals take a back seat for now, while we prioritize what actually matters: gameplay, feel, systems, and fun.
changedmake sure the gameplay feels right before polishing anything
changedOnce the game is fully financed, we will move into full art production. Visuals, effects, audio, animations, the whole world coming alive.

Carbon changes

changedWe would like to share our progress with Carbon’s development. We have decided to continue using a whitebox approach. That means visuals take a back seat for now, while we prioritize what actually matters: gameplay, feel, systems, and fun.
changedmake sure the gameplay feels right before polishing anything
changedOnce the game is fully financed, we will move into full art production. Visuals, effects, audio, animations, the whole world coming alive.

We would like to share our progress with Carbon’s development. We have decided to continue using a whitebox approach. That means visuals take a back seat for now, while we prioritize what actually matters: gameplay, feel, systems, and fun.

In simple terms, we are building the core of the game first. Polish comes later, once we commit resources to full production.

This approach allows us to:

  • move faster

  • make sure the gameplay feels right before polishing anything

  • focus on mechanics, systems, and content

  • give testers and the community early hands-on access

  • use resources wisely and avoid waste later

For those who want to support Carbon’s development actively, there will be a way to do so directly through BackerKit, starting in February. It allows us to keep development open and gives you a direct, transparent way to support the project outside of a traditional campaign.

We will also be sharing regular development updates on Steam and other social media, so you will always know what we are working on and what the next steps are.

Once the game is fully financed, we will move into full art production. Visuals, effects, audio, animations, the whole world coming alive.

That is when Carbon really starts to shine!

Source

Steam News / 14 January 2026

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