Full notes
Full Carbon update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Augs,
What changed
- Gameplay
- UI and audio
Carbon changes
We would like to share our progress with Carbon’s development. We have decided to continue using a whitebox approach. That means visuals take a back seat for now, while we prioritize what actually matters: gameplay, feel, systems, and fun.
In simple terms, we are building the core of the game first. Polish comes later, once we commit resources to full production.
This approach allows us to:
move faster
make sure the gameplay feels right before polishing anything
focus on mechanics, systems, and content
give testers and the community early hands-on access
use resources wisely and avoid waste later
For those who want to support Carbon’s development actively, there will be a way to do so directly through BackerKit, starting in February. It allows us to keep development open and gives you a direct, transparent way to support the project outside of a traditional campaign.
We will also be sharing regular development updates on Steam and other social media, so you will always know what we are working on and what the next steps are.
Once the game is fully financed, we will move into full art production. Visuals, effects, audio, animations, the whole world coming alive.
That is when Carbon really starts to shine!
Source
Changelog.gg summarizes and formats this update. How we read updates.
