In this update6
Full notes
Full Call to Arms: Panzer Elite update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
Call to Arms: Panzer Elite changes
Content Additions
U.S. Conquest Mission Added - Operation Frost Line is the first U.S. single/coop mission to enter the game.
U.S. Hangar added - You can now play U.S. in single player missions - Select from a multitude of your favorite U.S. Tanks - This is still a work in progress. Additional missions are being worked on for both GER | U.S.
New Skirmish Maps Are available in 1v1, 2v2, 3v3 - Kleinhau - Le Mesnil-Tôve
General
Vehicle Anti-Stuck improvements - We are continuing to improve the automated anti stuck feature.
Building Collision Improvements - Tanks could drive through certain buildings without collisions, this should be fixed
HUD/UI
Campaign Selection - GER & USA campaign selection menu has been added
HUD displays only active objectives
Loading screen artwork added
Sounds
Crew Voice Lines - Default Volume increased 25%
Tank Brakes - Brake sound effects have been added
Settings
Key binds Reset to default - Resetting key binds will only affect the current page, no longer all settings.
Tank Gameplay
Vehicle Collision - Tanks should interact better when colliding with objects and each other.
Recoil Animations - Animations showing recoil have been added to all vehicles (part 2 of our previous update)
STUG43 | STUG44 | STUH42 Armor Fix - Driver side plate armor value has been increased to proper values - Viewing window is still a weak spot
STUG43 | STUG44 | STUH 42 Turret fix - Previously allowed the tank to be destroyed by destroying the cover plate
Source
Changelog.gg summarizes and formats this update. How we read updates.
