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Steam News31 October 202510mo ago

Call to Arms: Panzer Elite - EA UPDATE V.0.03.00

Update V.0.03.00 You may have noticed we changed our formatting for patches. Going forward you will see (release version 0=EA).(patch version).

In this update7

Full notes

Full Call to Arms: Panzer Elite update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions6 changes1 removal
  • Gameplay
  • Maps
  • Balance
  • UI and audio
fixedUpdate V.0.03.00You may have noticed we changed our formatting for patches. Going forward you will see (release version 0=EA).(patch version).(hotfix version)
fixedGeneral fixes / Changes:Vehicle Building Destruction changes - Tank Weight & Speed now factor into building destruction. (Heavier & Faster tanks will drive through buildings easier than a tank that is lighter or slower) - Tanks are properly slowed upon driving into a building. - There are further adjustments needed to this but this is the first iteration
addedGeneral fixes / Changes:Anti Stuck Helper - We have added an anti stuck feature that should automatically kick in if the tank belly is stuck on rubble or debris. You do not need to manually active this just try driving backwards if you are stuck on rubble.
fixedGeneral fixes / Changes:Announcements / Updates - Updates are now shown on the home page when you open the game in the bottom right.
changedGeneral fixes / Changes:Tank Mantlet Fixes - Destroyed Mantlet Parts now properly blocks MG fire, previously if it was broken it would allow MG fire to penetrate the tank internal components.
addedSkirmish:3v3 Skirmish is back! - 3v3 is re-enabled on skirmish maps.

Call to Arms: Panzer Elite changes

fixedYou may have noticed we changed our formatting for patches. Going forward you will see (release version 0=EA).(patch version).(hotfix version)
fixedVehicle Building Destruction changes - Tank Weight & Speed now factor into building destruction. (Heavier & Faster tanks will drive through buildings easier than a tank that is lighter or slower) - Tanks are properly slowed upon driving into a building. - There are further adjustments needed to this but this is the first iteration
addedAnti Stuck Helper - We have added an anti stuck feature that should automatically kick in if the tank belly is stuck on rubble or debris. You do not need to manually active this just try driving backwards if you are stuck on rubble.
fixedAnnouncements / Updates - Updates are now shown on the home page when you open the game in the bottom right.
changedTank Mantlet Fixes - Destroyed Mantlet Parts now properly blocks MG fire, previously if it was broken it would allow MG fire to penetrate the tank internal components.

Update V.0.03.00

You may have noticed we changed our formatting for patches. Going forward you will see (release version 0=EA).(patch version).(hotfix version)

General fixes / Changes:

  • Vehicle Building Destruction changes - Tank Weight & Speed now factor into building destruction. (Heavier & Faster tanks will drive through buildings easier than a tank that is lighter or slower) - Tanks are properly slowed upon driving into a building. - There are further adjustments needed to this but this is the first iteration

  • Anti Stuck Helper - We have added an anti stuck feature that should automatically kick in if the tank belly is stuck on rubble or debris. You do not need to manually active this just try driving backwards if you are stuck on rubble.

  • Announcements / Updates - Updates are now shown on the home page when you open the game in the bottom right.

  • Tank Mantlet Fixes - Destroyed Mantlet Parts now properly blocks MG fire, previously if it was broken it would allow MG fire to penetrate the tank internal components.

Skirmish:

  • 3v3 Skirmish is back! - 3v3 is re-enabled on skirmish maps.

  • Skirmish Lobby Max Player Fix - Prevents lobbies with excess players from starting the match

  • Skirmish Lobbies Public By Default - When creating a lobby skirmish lobbies will now default to online

Audio:

  • Crew Barks/Alerts no longer trigger on friendly fire

  • Radio Static on crew voice lines adjusted

Missions:

  • Correct tank recommendation is now shown for Hill 285

  • Captured US Tank will now show German crewman properly on Battle of St. Lô, La Caplainerie

Visual:

  • Camera Shake / Recoil - All playable vehicles have been updated to use enhanced camera shake effects for recoil - This is in preparation for actual barrel recoil in a future update.

  • Added Lock Turret Hotkey to HUD - (Default ALT Key) is now displayed on HUD at start of missions

Small adjustments:

  • Adjusted Hedgehog Collision Model - Should help prevent tanks from getting stuck on hedgehogs

  • Fixed Tiger's Turret Netting - Tiger netting should now bend with gun movement.

  • Building Model Changes

    - Fixed floating pieces issue for several buildings

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Source

Steam News / 31 October 2025

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