Update log
Full Call to Arms: Panzer Elite update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello, Tank Commanders!
Extracted changes
- Gameplay
- Balance
- Performance
- Maps
- Security
The frontlines are shifting. In today's update for Call to Arms: Panzer Elite, we are proud to introduce a new feature: Field HQ. This is a major new system designed to keep you and your squad in the heart of the action longer, alongside the brand-new campaign mission St. Barthélemy.
The Field HQ
We’ve heard your feedback, especially from our co-op players: sitting out the rest of a mission after your tank is knocked out isn’t ideal. To address this, we’ve integrated Field HQs across all campaign missions.
The Field HQ allows you to earn points during gameplay to redeploy lost tanks or call in additional armor to support your objective.
How to Earn Points:
Tactical Kills: Neutralizing enemies grants points, but precision pays off. You’ll earn bonus points for "special kills" such as triggering Ammo Rack or Fuel Tank explosions.
Skill-Based Bonuses: Earn more points through kill streaks, long-range shots, and assists.
The Underdog Factor: Destroying a higher-tier vehicle while commanding a lower-tier tank provides a significant score boost.
Battlefield Heroics: Capturing POWs and completing objectives directly contributes to your reinforcement pool.
Medals & Recognition:
We’ve introduced a Mission Medal system to track your performance. Your mission score now translates directly into a medal rank: the better you play, the higher the reward. These medals persist in your hangar and are featured on the new mission-end screens, so tread carefully and aim precisely to maximize your score.
New Mission: St. Barthélemy
The night offers no safety. In our latest campaign mission, you are tasked with striking St. Barthélemy and the vital train station near L'abbaye Blanche.
Set during Operation Lüttich, Allied air power is temporarily grounded by poor visibility. You must exploit this cover of darkness to deal a crushing blow. Expect intense, close-quarters combat where every shadow could hide a deadly threat.
AI & Foliage Visibility
One of our main focuses for this update was refining how the AI interacts with the environment. We’ve reworked foliage visibility and collision to prevent "cheating" AI behavior. Bushes and dense vegetation are now blocking the AI’s line of sight, meaning enemies will no longer spot or shoot you through thick concealment that should realistically hide your position.
Additionally, we’ve improved AI target selection and approach behavior to make engagements feel more natural and challenging.
Beginning the Damage Model Overhaul
While still in the early stages, we have begun a comprehensive overhaul of our vehicle damage and ballistics systems. This is an ongoing process, but this update introduces several foundational changes:
HE Filler & Spalling: We have tuned High Explosive (HE) filler and spalling mechanics to be more reliable. This ensures that post-penetration damage and fragmentation behave more reliably.
Internal Damage: We’ve revisited how internal damage is registered to make component destruction feel more authentic.
- Engine DestructionWhile the engine has always been a critical component, we have added unique death animations and custom VFX specifically for "engine kills." This provides more visual variety and better feedback when a vehicle is neutralized via engine failure.
Mantlet Rework: A hit to the gun mantlet no longer simply prevents you from shooting. Instead, it now throws off your aim and significantly slows down your gun elevation speed, keeping you in the fight but at a tactical disadvantage.
- Component DurabilityWe have adjusted the durability of internal parts and fixed several vehicles that had incorrect armor or component setups.
Environmental Improvements: Water Support
We’ve
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