Update log
Full Call to Arms: Panzer Elite update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello Tank Commanders!
Extracted changes
- Gameplay
- Maps
- Balance
- Workshop
- Server
- Security
Today, we are excited to share our Updated Early Access Roadmap, detailing our plans from Spring through Summer 2026.
New Content: Missions, Maps and Vehicles
This Spring, we will debut three new German Campaign missions: Le Desert, Le Mesnil-Adelée, and St. Barthelemy. Additionally, we are introducing a new US Conquest mission, Retake the Airfield. On the armor front, the German Pz.Kpfw. III Ausf. N will arrive very very soon. Looking ahead to Summer, the fight moves into the Ardennes with the Bastogne Campaign mission, alongside two new Conquest missions. The focus then shifts to American steel with the arrival of the M18 Hellcat and M24 Chaffee.
In addition, we are planning a steady release of Skirmish maps throughout the year to ensure a fresh rotation of environments for multiplayer. Features & Improvements
AI and Platoon Behavior: We are overhauling AI detection to remove "cheating" behaviors, such as AI spotting and firing through dense foliage. Your AI subordinates will also become more intuitive, following commands effectively without obstructing your movement or driving into your line of fire.
Balancing & Penetration: We are refining our damage models to ensure armor interactions reflect realistic ballistics and historical data more accurately.
Aiming & Zeroing: We are introducing a manual zeroing system, giving you the tools to land precise shots at distance.
- Field HQ (Co-op Revive)To keep the momentum in cooperative play, we are introducing the Field HQ system. Players can earn points by completing objectives, capturing prisoners, and eliminating enemies. These points can then be used to redeploy your vehicles during the mission, ensuring you can stay in the fight. Additionally, low-tier tanks will feature free respawns to keep the action moving. Field HQ will be available for single-player & Cooperative play.
Music: We are working on an in-game soundtrack to enhance the atmosphere during missions.
Ping System: Effective communication is vital, especially for those playing without visual aids like outlines or penetration indicators. We are improving the ping system to make marking enemy units and movement locations more intuitive.
- Skirmish EvolutionWe are currently utilizing our "Testing Grounds" to experiment with new game modes and map sizes. We are actively looking into 10v10 matches and will use your feedback to shape the final Skirmish implementation.
Host Settings: Server hosts will gain the ability to enforce specific realism settings, such as disabling outlines or penetration indicators, ensuring a level playing field for multiplayer sessions.
Binoculars: Your commander will be able to pop out of the hatch to use binoculars, providing a much-needed boost to scouting and identifying distant targets.
Visible Crew: To increase realism and vulnerability, crew members operating external AA machine guns will be visible and susceptible to incoming fire, ending the era of "remote-controlled" external weaponry.
- Spectator / Death CamTo help players learn from their defeats, a new death cam system will provide clear feedback on who fired the killing shot and from what angle.
Accessibility and Control: Full Gamepad Support will be implemented for both menu navigation and tank controls. We are also adding a Cruise Control feature to help manage long-distance travel across our larger maps.
We are incredibly grateful for the feedback you have provided so far. This roadmap is a living document, and while it shows our current trajectory, we will continue to adjust based on your input and the needs of the game.
Thank you for your continued support.
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