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Steam News18 February 20267mo ago

Call to Arms: Panzer Elite - Patch Notes V0.06.01

Hello Tank Commanders! Today’s patch is a significant technical milestone for us.

In this update6

Full notes

Full Call to Arms: Panzer Elite update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions17 changes3 removals
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
  • Balance
addedToday’s patch is a significant technical milestone for us. While it doesn't contain new playable content just yet, it is the essential foundation for the next content update arriving very, very soon.
changedCustom Engine Integration Stability has been our top priority. To address a handful of persistent crashes that were beyond the reach of the standard engine tools, we have transitioned the game to a custom-built version of the Unreal Engine. By modifying the engine source code directly, we’ve been able to implement deep-level fixes that improve stability.
changedVehicle & Armor Optimization We’ve also overhauled how our vehicles are processed by the engine. Previously, the "countless armor volumes" required for our realistic damage models were putting a heavy strain on CPU performance. We have implemented system improvements that streamline how these volumes are calculated, resulting in smoother frame rates during heavy armored engagements and better overall vehicle performance.
changedWhat’s Next? This is the "quiet before the storm." We are putting the finishing touches on our next major content expansion. To give you a better look at what we have planned, we will be releasing an updated Roadmap here shortly.
fixedImportant Fixes / AdditionsStutter / Freeze on First GER mission resolved - You should no longer encounter microstutters for 2-3 seconds on mission Panzer Lehr. - This will require you to start a fresh mission for Panzer Lehr, previous saves on this mission will still have an issue.
changedImportant Fixes / AdditionsDynamic Difficulty - Missions will now scale in difficulty with more players in co-op

Call to Arms: Panzer Elite changes

addedToday’s patch is a significant technical milestone for us. While it doesn't contain new playable content just yet, it is the essential foundation for the next content update arriving very, very soon.
changedCustom Engine Integration Stability has been our top priority. To address a handful of persistent crashes that were beyond the reach of the standard engine tools, we have transitioned the game to a custom-built version of the Unreal Engine. By modifying the engine source code directly, we’ve been able to implement deep-level fixes that improve stability.
changedVehicle & Armor Optimization We’ve also overhauled how our vehicles are processed by the engine. Previously, the "countless armor volumes" required for our realistic damage models were putting a heavy strain on CPU performance. We have implemented system improvements that streamline how these volumes are calculated, resulting in smoother frame rates during heavy armored engagements and better overall vehicle performance.
changedWhat’s Next? This is the "quiet before the storm." We are putting the finishing touches on our next major content expansion. To give you a better look at what we have planned, we will be releasing an updated Roadmap here shortly.
fixedStutter / Freeze on First GER mission resolved - You should no longer encounter microstutters for 2-3 seconds on mission Panzer Lehr. - This will require you to start a fresh mission for Panzer Lehr, previous saves on this mission will still have an issue.

Hello Tank Commanders!

Today’s patch is a significant technical milestone for us. While it doesn't contain new playable content just yet, it is the essential foundation for the next content update arriving very, very soon.

Custom Engine Integration Stability has been our top priority. To address a handful of persistent crashes that were beyond the reach of the standard engine tools, we have transitioned the game to a custom-built version of the Unreal Engine. By modifying the engine source code directly, we’ve been able to implement deep-level fixes that improve stability.

Vehicle & Armor Optimization We’ve also overhauled how our vehicles are processed by the engine. Previously, the "countless armor volumes" required for our realistic damage models were putting a heavy strain on CPU performance. We have implemented system improvements that streamline how these volumes are calculated, resulting in smoother frame rates during heavy armored engagements and better overall vehicle performance.

What’s Next? This is the "quiet before the storm." We are putting the finishing touches on our next major content expansion. To give you a better look at what we have planned, we will be releasing an updated Roadmap here shortly.

Thank you for your continued support as we push toward this next chapter!

Important Fixes / Additions

  • Stutter / Freeze on First GER mission resolved - You should no longer encounter microstutters for 2-3 seconds on mission Panzer Lehr. - This will require you to start a fresh mission for Panzer Lehr, previous saves on this mission will still have an issue.

  • Dynamic Difficulty - Missions will now scale in difficulty with more players in co-op

  • Additional tank destruction SFX Steam post image

General

  • Proper armor values fixed in hangar - Previous armor thickness didn't display

  • Announcement page removed - Important announcements are available in the bottom right in the main menu and will take you to the steam news article.

  • Platoon command visual left/right flank fixed - Left / Rank flank visually were swapped and have been placed in the proper positions

  • Drive damage effects properly removed after repair - In rare circumstances players could repair their tanks and have issues going normal drive speed.

  • Loading screens have been updated with new images

  • Added vehicle selection restrictions for certain missions - These are lifted by completing the mission, allowing you to select any vehicle if you have beaten it.

  • Navigation improved on Airfield - AI should avoid getting stuck on the wings of planes

HUD/UI

  • Ammo HUD sometimes disappeared on reloading mission

  • CO-OP Timer Fix - Clients in matches would sometimes have issues with co-op match timers not counting properly.

  • Main Menu Button Hover - Hovering over main menu selections now works properly

  • Tier icons properly displayed for tier 0 tanks when spotted

  • Tier icons properly displayed for tier 4 tanks when spotted

  • Interaction with smaller buttons improved

  • Fixed missing tank name in your platoon on checkpoint load

  • Kill reward / medals updated

  • Enemies are highlighted Orange instead of yellow

Sounds

  • Cook off sounds - Added sound for "cook offs" when vehicle is destroyed via ammo rack or fuel tank

  • Kill reward / Medal sounds updated

Settings

  • Keybind functionality for various languages improved

Tank Gameplay

  • Drive damage effects properly removed after repair - In rare circumstances players could repair their tanks and have issues going normal drive speed.

  • Tank movement - Pivot turning adjustments, should be more reliable on slopes

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Source

Steam News / 18 February 2026

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