Full notes
Full C4: Classical Caliber Combat Contest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Balance
- Gameplay
- Maps
- Events
- UI and audio
C4: Classical Caliber Combat Contest changes
Version beta 29 is now available for testers! It will appear as "b29_1.0". If you are just keeping up with development from the outside. thank you for your support. Make sure to join the Discord to be a part of the conversation!
Note: These patch notes contain some changes already present in the Demo update. Sorry for any confusion!
Content
- WeaponAssault Rifle! Alt-fire to lob a grenade that deals increased damage after stopping.
Weapon: Frag Magnet! Alt-fire to launch or retract a magnet that sticks to targets and the environment. Primary fire projectiles track towards the magnet's location.
Weapon: Energy Glaive! Fires a horizontal spread of ricocheting, piercing hitscan projectiles.
Weapon: Missile System! Fires a barrage of guided missiles. Hold alt-fire to lock up to 4 targets.
Weapon: Blade Launcher! Revs up to fire bouncing saw blades. Alt-fire to charge a horizontal saw that sticks into vertical surfaces.
Game modes: King of the Hill and Zone Control
Greybox map: Isolation, featuring some rather unique stage hazards
Challenge levels: Combat Sub-2, Arena Basics
Additional modifiers: Super Armor and Featherweights
Added bot characters
Masquerade, Barbarian, Contestant, Specialist, Entrepreneur, Traveller
Balance
Reworked Contest card selling
Level 0 cards are now worthless, with a unique sell overlay icon to match
Substantially reduced the price scaling on leveled cards
Final round now auto sells all your cards to squeeze out any extra points
Features
Updated the model for the Grenade Launcher.
The target dummies in the Firing Range have been combined into one character with improved customization and damage feedback.
Improved popup damage numbers
Impact + splash numbers now combine, for example the rocket launcher no longer shows two numbers on hit
Spread-shot numbers now combine, for example the Vertical Shotgun now shows one precision and one non-precision number
The user experience flow for Quickplay, the Server Browser, and empty lobbies has been improved to make it easier to get players or bots to battle against.
Added sound occlusion and verticality effects
Added music hits to the main menu
Bots now have some sense of the game mode and will do their best to win in modes beyond just Deathmatch
Enabled Steam Cloud for save game data.
Source
Changelog.gg summarizes and formats this update. How we read updates.
