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Steam News25 October 20258mo ago

Weapons, Maps + Modes in update b29!

Version beta 29 is now available for testers! It will appear as "b29_1.0". If you are just keeping up with development from the outside. thank you for your support.

Full notes

Full C4: Classical Caliber Combat Contest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions14 changes0 removals
  • Compatibility
  • Balance
  • Gameplay
  • Maps
  • Events
  • UI and audio
addedVersion beta 29 is now available for testers! It will appear as "b29_1.0". If you are just keeping up with development from the outside. thank you for your support. Make sure to join the Discord to be a part of the conversation!
changedWeapon: Assault Rifle! Alt-fire to lob a grenade that deals increased damage after stopping.
changedWeapon: Frag Magnet! Alt-fire to launch or retract a magnet that sticks to targets and the environment. Primary fire projectiles track towards the magnet's location.
changedWeapon: Energy Glaive! Fires a horizontal spread of ricocheting, piercing hitscan projectiles.
changedWeapon: Missile System! Fires a barrage of guided missiles. Hold alt-fire to lock up to 4 targets.
changedWeapon: Blade Launcher! Revs up to fire bouncing saw blades. Alt-fire to charge a horizontal saw that sticks into vertical surfaces.

C4: Classical Caliber Combat Contest changes

addedVersion beta 29 is now available for testers! It will appear as "b29_1.0". If you are just keeping up with development from the outside. thank you for your support. Make sure to join the Discord to be a part of the conversation!
changedWeapon: Assault Rifle! Alt-fire to lob a grenade that deals increased damage after stopping.
changedWeapon: Frag Magnet! Alt-fire to launch or retract a magnet that sticks to targets and the environment. Primary fire projectiles track towards the magnet's location.
changedWeapon: Energy Glaive! Fires a horizontal spread of ricocheting, piercing hitscan projectiles.
changedWeapon: Missile System! Fires a barrage of guided missiles. Hold alt-fire to lock up to 4 targets.

Version beta 29 is now available for testers! It will appear as "b29_1.0". If you are just keeping up with development from the outside. thank you for your support. Make sure to join the Discord to be a part of the conversation!

Note: These patch notes contain some changes already present in the Demo update. Sorry for any confusion!

Content

  • WeaponAssault Rifle! Alt-fire to lob a grenade that deals increased damage after stopping.
  • Weapon: Frag Magnet! Alt-fire to launch or retract a magnet that sticks to targets and the environment. Primary fire projectiles track towards the magnet's location.

  • Weapon: Energy Glaive! Fires a horizontal spread of ricocheting, piercing hitscan projectiles.

  • Weapon: Missile System! Fires a barrage of guided missiles. Hold alt-fire to lock up to 4 targets.

  • Weapon: Blade Launcher! Revs up to fire bouncing saw blades. Alt-fire to charge a horizontal saw that sticks into vertical surfaces.

  • Game modes: King of the Hill and Zone Control

  • Greybox map: Isolation, featuring some rather unique stage hazards

  • Challenge levels: Combat Sub-2, Arena Basics

  • Additional modifiers: Super Armor and Featherweights

  • Added bot characters

    • Masquerade, Barbarian, Contestant, Specialist, Entrepreneur, Traveller

Balance

  • Reworked Contest card selling

    • Level 0 cards are now worthless, with a unique sell overlay icon to match

    • Substantially reduced the price scaling on leveled cards

    • Final round now auto sells all your cards to squeeze out any extra points

Features

  • Updated the model for the Grenade Launcher.

  • The target dummies in the Firing Range have been combined into one character with improved customization and damage feedback.

  • Improved popup damage numbers

    • Impact + splash numbers now combine, for example the rocket launcher no longer shows two numbers on hit

    • Spread-shot numbers now combine, for example the Vertical Shotgun now shows one precision and one non-precision number

  • The user experience flow for Quickplay, the Server Browser, and empty lobbies has been improved to make it easier to get players or bots to battle against.

  • Added sound occlusion and verticality effects

  • Added music hits to the main menu

  • Bots now have some sense of the game mode and will do their best to win in modes beyond just Deathmatch

  • Enabled Steam Cloud for save game data.

Source

Steam News / 25 October 2025

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