Full notes
Full C4: Classical Caliber Combat Contest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Balance
- UI and audio
C4: Classical Caliber Combat Contest changes
Version beta 31 is now available for testers! It will appear as "b31_1.0". If you are just keeping up with development from the outside. thank you for your support. Make sure to join the Discord to be a part of the conversation!
Content
Two old items, the Foam Grenade and Ink Rocket, have been re-enabled.
Balance
Item Boxes can now be shot and destroyed at range, releasing an Item Spirit
The spirit will be inert for a short time, and then fly towards the player who broke the box.
The spirit will fly for a limited time before "popping". If this happens, you receive an Item.
The spirit can be shot by the player who broke the box. If this happens, you receive an Item and an Armor Stack.
Current behavior of picking up Item Boxes manually is unchanged, granting an Item and an Armor Stack.
Multiple items have had their use time normalized
For example, Auto-Missiles no longer "sit" in your item slot while they are active. Grapple away!
All items have been set to "no duplicate", as an experiment.
Player visuals have been enhanced to articulate current vital state.
Hostile flash now speeds up as Health decreases.
Added a purple raster overlay effect when the player has any Armor.
The raster changes visually as the player gains more Armor.
An issue preventing the incoming damage alert from functioning fully has been fixed.
"Melee-type" weapons (Power Saw, Gold Box, etc.) now visually react in first person when in melee range.
Features
Loading tips have been refactored to show actually useful tips more often.
Added loading tips for each item
Added a title to the loading tip popup to explain the context of the tip
The action user interface has been updated to reduce visual clutter.
The train lines on Isolation now run as they should. Stay out of the way!
The visuals of grass textures and details have been updated in response to feedback that they looked "like puke". Thanks.
Armor kits and health packs have new visual effects to make them stick out even more.
Source
Changelog.gg summarizes and formats this update. How we read updates.
