Full notes
Full C4: Classical Caliber Combat Contest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Balance
- Gameplay
- UI and audio
C4: Classical Caliber Combat Contest changes
Version beta 33 is now available for testers! It will appear as "b33_1.0". If you are just keeping up with development from the outside. thank you for your support. Make sure to join the Discord!
Balance
Added "Random Crits" to all weapons.
Critical Hits have no falloff and always headshot (if applicable).
Critical Hits deal 3x damage, or 2x if the weapon can headshot.
Base Crit Chance increases as you deal damage. Resets on death, slowly decays over time.
Weapons either check for crit once per projectile, or once per 1s, depending on archetype.
Added a match rule to disable Random Crits.
Critical Hits play unique fx for weapon firing, impacts, and projectile tracers.
Melee weapons have a naturally higher base Crit Chance.
Removed headshot multipliers from the following weapons:
Minigun
Akimbo SMGs
Assault Rifle
Features
Updated damage number UI elements to accumulate per target.
This replaces the damage-number-per-hit spam with one number that increases as you deal damage.
Improved readability of damage number UI.
Added camera shake to hard landings, player launchers, knockback and other impulses.
Like other camera shakes, these can be controlled in the Options.
Added subtle camera motion to multiple weapon actions, like deploying the Sniper Rifle and racking shotguns.
Added camera motion to using Items.
The player viewmodel (weapons and hands) now visibly react when taking damage.
Added fire animations to third person weapons.
Added a little "wiggle" to charging weapons.
Added a rewind timer UI element to the Unstable Core item.
Simplified the Death Recap UI popup by removing unnecessary information.
Source
Changelog.gg summarizes and formats this update. How we read updates.
