Full notes
Full C4: Classical Caliber Combat Contest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Balance
- UI and audio
- Performance
Version beta 26 is now available for internal testers! It will appear as "b26_1.0". If you are just keeping up with development from the outside. thank you for your support. Make sure to join the Discord to be a part of the conversation!
Content
New modifier: Infection!
New modifier: Floor is Lava!
Balance
Launchers (bounce + boost pads) now apply a temporary effect that enables wall jumping and increases air control.
Split Contest modifier card packs into mobility and combat types for more determinism around what you will get
Features
New types of item animations have been added
Improved visual and audio feedback for air/wall jumps
Added a setting to restrict the horizontal space the UI takes up (useful for ultrawide)\\
Added a separate setting for gamepad horizontal sensitivity
Filled out the main menu with all 51 ArenaBots, even though some of them don't have their weapons yet
Improved spectator camera orbit functionality with stick-to-target for characters
Removed loading tips from launch sequence
Added light sources to a few more things, including the Mutator Barrel and item boxes
Improved 3D world widget materials to significantly decrease anti-aliasing artifacts while moving
Improved on-screen trackers, they should no longer visibly lag behind targets
Added in-game bug report and feedback surveys
Added a popup to the Lobby when you attempt to start a match or contest with no opponents (can be disabled in settings)
Improved game vote logic in Contest mode to shuffle teams even when team count does not change
Added a "To Do" sticky checklist to the main menu, this is a demo feature and is disabled for now
Created a community guide for chat commands and content iDs
Source
Changelog.gg summarizes and formats this update. How we read updates.
