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Steam News6 September 20259mo ago

Internal version b23 released

Version beta 23 is now available for internal testers! It will appear as "b23_1.0". If you are just keeping up with development from the outside. thank you for your support.

Full notes

Full C4: Classical Caliber Combat Contest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes11 additions9 changes2 removals
  • Compatibility
  • Balance
  • UI and audio
  • Gameplay
  • Events
  • Maps
addedVersion beta 23 is now available for internal testers! It will appear as "b23_1.0". If you are just keeping up with development from the outside. thank you for your support. Make sure to join the Discord to be a part of the conversation!
changedBalance
changedAdjusted Capture the Flag Added a floor graphic for return progress The flag now telefrags enemy players standing on it's platform when it returns The flag now gains a temporary invulnerability shield that bounces players when it returns Added a flag compass and state popups to the UI (these were supposed to be in last week :( )
addedReworked the Handgun Is now a hitscan (was a fast projectile) Players can now drop the Handgun on death if it is their only weapon. Picking up a Handgun while you have one equipped replaces it with the Dual Pistols.
changedReworked the Dual Pistols Is now a hitscan (was a fast projectile) Now shares a damage profile with the Handgun Now fires at double the Handgun's RPM
removedReworked the Power Saw Reduced damage 17>15 Now applies an "armor strip" effect to targets, removing 15 extra Armor after it's standard health/armor damage is dealt. This results in 25 armor being lost per hit on a target with full Armor.

Version beta 23 is now available for internal testers! It will appear as "b23_1.0". If you are just keeping up with development from the outside. thank you for your support. Make sure to join the Discord to be a part of the conversation!

Balance

  • Adjusted Capture the Flag

    • Added a floor graphic for return progress

    • The flag now telefrags enemy players standing on it's platform when it returns

    • The flag now gains a temporary invulnerability shield that bounces players when it returns

    • Added a flag compass and state popups to the UI (these were supposed to be in last week :( )

  • Reworked the Handgun

    • Is now a hitscan (was a fast projectile)

    • Players can now drop the Handgun on death if it is their only weapon.

    • Picking up a Handgun while you have one equipped replaces it with the Dual Pistols.

  • Reworked the Dual Pistols

    • Is now a hitscan (was a fast projectile)

    • Now shares a damage profile with the Handgun

    • Now fires at double the Handgun's RPM

  • Reworked the Power Saw

    • Reduced damage 17>15

    • Now applies an "armor strip" effect to targets, removing 15 extra Armor after it's standard health/armor damage is dealt.

      • This results in 25 armor being lost per hit on a target with full Armor.

  • Sniper Rifle

    • Added a rangefinder to the sniper scope, displaying what damage fraction the current trajectory will inflict

  • Reworked Armor Stacks

    • Kept gaining armor stacks from Item Boxes

    • Kept losing armor stacks from killstreaks. Slightly increased aggressiveness of loss curve.

    • New: Dying on a zero kill streak with no Armor Stacks now respawns you with one.

    • New: Dying on a zero kill streak with any Armor Stacks now respawns you with double that amount.

  • Conducted an extensive balance pass, intending to reduce the power level across the board.

    • In general, headshot multipliers are lower.

    • Shotguns are mostly untouched.

    • No, I don't have specific notes. Sorry!

  • Removed the two-player "ammo tier" from pickup rewards.

    • There are now three sizes of pickup ammo grants - 1-4 players, 5-7 players, 8-12 players

    • This results in slightly less ammo per pickup on larger layouts

  • Added an additional Item Box or two to most map layouts.

  • Increased respawn time for all sizes of armor kit slightly.

  • Updated Departure with a smaller layout

  • Updated Consumerism with new connections between the spawn areas and center rooms

Features

  • Improved ragdolls

    • Face text now flickers out before disappearing

    • Improved collision between ragdolls

    • Added idle particle effects

    • Added decapitation for precision kills and splash damage kills

    • Improved despawning FX

    • Affected by explosions and projectiles

  • Added a new weapon "complexity" stat, with three levels

    • Visible on weapon tooltips and cards

    • Describes generally how complicated a weapon is to operate

  • Added a small amount of camera shake to weapon recoil.

    • Can be disabled in the Options, under "Camera".

  • Improved like every visual effect

    • New tracers, hit effects, explosions, impact decals

  • Gave each team a unique icon, replacing the generic shapes they previously had.

    • RED Contracting

    • BLU Strategies

    • GRN Ecotechnology

    • YLW Laboratories

  • New art for items that were missing it/using generic assets.

  • The new ArenaBot now graces key art and visual material when the game launches and on Steam

  • Added a WIP vignette animation to the main menu

Source

Steam News / 6 September 2025

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