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Steam News4 February 201610y ago

Major Build Update #FEB04 (PC and Mac) #95

Added 1- On screen hints and helps. 2- Temporary perks. These consumable perks will give you useful buffs in combat. For example auto-regen HP or STM.

Full notes

Full C-Wars update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes1 removal
  • Balance
  • Performance
  • Maps
addedAdded1- On screen hints and helps. 2- Temporary perks. These consumable perks will give you useful buffs in combat. For example auto-regen HP or STM. HP Regen Card Stamina Regen Card 4- Auto formation correct for Combat squad. If your formation overlaps with certain obstacles in upcoming combat, your soldier will move to the nearest open area automatically. 5- Death screen just became bloodier. 6- New Tile system. We can put dynamic or static objects on multiple layers now.
fixedFixed1- Tutorial procedure corrected. 2- Possible crash on death. 3- Stutter in inventory screen. 4- Lagging mission tag in Map screen. 5- Hero getting damage for squad member. 6- Buff perks duplication issue. 7- Camera shake completely removed for good. 8- Tacmap and some tile conflict. 9- Tile layer issue in tutorial. 10- Map screen won't refresh when quit from squad UI 11- Cleaned up useless descriptions in mission
removedTweak1- Better performance (up to 1000 characters on the same screen). 2 years ago, our engine in Java could easily handle up to 2000 characters on the screen. Just like what we've done in Onipunks' Global Game Jam [2014] game "Sherry Must Die" [2100 monsters]. Also the old Java version of the C-Wars Alpha can handle over 900 monsters in one mission. C-Wars is in Unity now and it has the same performance! Try the "Impossible" mission and fight up to 700+ mutants in one single combat! 2- Detect movement in sandbox in tutorial mode. 3- Larger combat backgrounds. 7x8 [was 5x8]. 4- Compacted tiles and combat backgrounds. Characters and objects in battle will fit the map more correctly. 5- Remove tacmap area restrictions. You can put your soldiers anywhere in the field as you like. 6- Foundry removed from system buttons. 7- Drop item's blinking effect won't keep looping forever.

C-Wars changes

added1- On screen hints and helps. 2- Temporary perks. These consumable perks will give you useful buffs in combat. For example auto-regen HP or STM. HP Regen Card Stamina Regen Card 4- Auto formation correct for Combat squad. If your formation overlaps with certain obstacles in upcoming combat, your soldier will move to the nearest open area automatically. 5- Death screen just became bloodier. 6- New Tile system. We can put dynamic or static objects on multiple layers now.
fixed1- Tutorial procedure corrected. 2- Possible crash on death. 3- Stutter in inventory screen. 4- Lagging mission tag in Map screen. 5- Hero getting damage for squad member. 6- Buff perks duplication issue. 7- Camera shake completely removed for good. 8- Tacmap and some tile conflict. 9- Tile layer issue in tutorial. 10- Map screen won't refresh when quit from squad UI 11- Cleaned up useless descriptions in mission
removed1- Better performance (up to 1000 characters on the same screen). 2 years ago, our engine in Java could easily handle up to 2000 characters on the screen. Just like what we've done in Onipunks' Global Game Jam [2014] game "Sherry Must Die" [2100 monsters]. Also the old Java version of the C-Wars Alpha can handle over 900 monsters in one mission. C-Wars is in Unity now and it has the same performance! Try the "Impossible" mission and fight up to 700+ mutants in one single combat! 2- Detect movement in sandbox in tutorial mode. 3- Larger combat backgrounds. 7x8 [was 5x8]. 4- Compacted tiles and combat backgrounds. Characters and objects in battle will fit the map more correctly. 5- Remove tacmap area restrictions. You can put your soldiers anywhere in the field as you like. 6- Foundry removed from system buttons. 7- Drop item's blinking effect won't keep looping forever.

Added

1- On screen hints and helps. 2- Temporary perks. These consumable perks will give you useful buffs in combat. For example auto-regen HP or STM. HP Regen Card Stamina Regen Card 4- Auto formation correct for Combat squad. If your formation overlaps with certain obstacles in upcoming combat, your soldier will move to the nearest open area automatically. 5- Death screen just became bloodier. 6- New Tile system. We can put dynamic or static objects on multiple layers now.

Fixed

1- Tutorial procedure corrected. 2- Possible crash on death. 3- Stutter in inventory screen. 4- Lagging mission tag in Map screen. 5- Hero getting damage for squad member. 6- Buff perks duplication issue. 7- Camera shake completely removed for good. 8- Tacmap and some tile conflict. 9- Tile layer issue in tutorial. 10- Map screen won't refresh when quit from squad UI 11- Cleaned up useless descriptions in mission

Tweak

1- Better performance (up to 1000 characters on the same screen). 2 years ago, our engine in Java could easily handle up to 2000 characters on the screen. Just like what we've done in Onipunks' Global Game Jam [2014] game "Sherry Must Die" [2100 monsters]. Also the old Java version of the C-Wars Alpha can handle over 900 monsters in one mission. C-Wars is in Unity now and it has the same performance! Try the "Impossible" mission and fight up to 700+ mutants in one single combat! 2- Detect movement in sandbox in tutorial mode. 3- Larger combat backgrounds. 7x8 [was 5x8]. 4- Compacted tiles and combat backgrounds. Characters and objects in battle will fit the map more correctly. 5- Remove tacmap area restrictions. You can put your soldiers anywhere in the field as you like. 6- Foundry removed from system buttons. 7- Drop item's blinking effect won't keep looping forever.

Source

Steam News / 4 February 2016

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