Full notes
Full C-Wars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
Added
1- Added new chapter area: Jussieu. Including 3 new mission areas, 2 new combat backgrounds, and numerous new tile decorations. 2- New combat feature: Enemy wave spawn. Now you might need to defeat waves and waves of enemies if you drag the fight too long. 3- New enemy: SDX. They move slowly but attack with rocket-propelled punches and huge bombs. 4- New info tag for wave spawn missions added across all chapters. 5- Updated tile system to support upcoming usage of animated tile decorations in combat. 6- Updated buff system to support upcoming usage of crowd buff. Some enemies might get buffed up due to the influence of their allies. 7- Enemy leveling system reworked. 8- Added "ATK" and "DEF" tags in Info Pad for a clearer indication of what the numbers represent. 9- Grenade related perks. When equipped, enable attack right after a throw or throw right after an attack.
Fixed
1- Language support tools and functions reworked. 2- Patroc based wingmen not working correctly and causing a crash. 3- Wave spawn enemy not equipped with correct items. 4- Initial position for the player character can be assigned correctly now. 5- Enemy leveling not working correctly and piling up on certain attributes multiple times.
Tweaked
1- Some tile assets were reworked.
Source
Changelog.gg summarizes and formats this update. How we read updates.
