Full notes
Full C-Wars update
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What changed
- UI and audio
- Performance
Added 1- Character portrait with scanlines to represent characters calling from distance in dialogue UI 2- Typing text effect in dialogue UI with speed control 3- Most menus optimized for higher FPS; combat and certain screens that contains pixel animations remain in low FPS for consistent retro pixel art aesthetic 4- Introducing single lane mission type, utilize all you learned when there's nowhere to run 5- New enemy perk to make conditional invincibility for further combat dynamics 6- New enemy perk to induce a self-destruct explosion 7- More tile assets added
Fixed 1- Repeating dialogue popping up after skip hint triggered 2- A crash caused by switching between the prologue and continuing the existing save 3- End of mission level up carried over to the prologue 4- Frame stability issue switching between different types of scenes 5- Frame stability issue for dialogue during combat 6- Memory leak in dialogue when there's animation playing 7- Memory leak when paused during combat 8- Enemy HP attribute not working correctly 9- Line wrap not working correctly after typing text effect injected 10- Various timers are not synced with the new high frame properly 11- Blood screen not working correctly 12- A potential crash in the menu 13- Flicker and glitches when there are double dialogue frames
Tweaked 1- Prologue combat balance 2- Enemy attributes adjusted 3- Typos, grammar issues, and rewording in dialogue
Source
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