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Steam News19 January 20265mo ago

Dev Log #2 — Level 3 Contracts and New Elements

Hi! Here’s the next entry in the developer diary ) What was done this week This week I didn’t manage to do quite as much as I originally planned, but there is still clear progress — and it’s noticeable.

Full notes

Full Bunker Constructor Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes14 additions5 changes0 removals
  • Gameplay
  • Workshop
  • Store
  • UI and audio
  • Balance
addedFive new layouts for level 3 contractsI’ve finished creating all five layouts for the new bunkers. The total area, room layout, and required furniture have all been defined.
addedFive new layouts for level 3 contractsnew room types
addedFive new layouts for level 3 contractsnew furniture
addedNew construction elementsTo support double-height spaces, railings of different lengths have been added:
addedNew construction elementsNew inter-floor slabs were also added:
addedNew room typesLevel 3 contracts will introduce several new room types:

Hi!

Here’s the next entry in the developer diary )

What was done this week

This week I didn’t manage to do quite as much as I originally planned, but there is still clear progress — and it’s noticeable.

Five new layouts for level 3 contracts

I’ve finished creating all five layouts for the new bunkers. The total area, room layout, and required furniture have all been defined.

Key features of level 3 contracts:

  • multi-level bunkers

  • large total areas

  • new room types

  • new furniture

New construction elements

To support double-height spaces, railings of different lengths have been added:

New inter-floor slabs were also added:

  • intermediate floor 0.5x0.5 m

  • intermediate floor 0.5x1 m

  • intermediate floor 0.5x2 m

New room types

Level 3 contracts will introduce several new room types:

  • gym

  • lounge room

  • rec room

  • workshop

  • laundry

  • trash room

New furniture

New furniture items have been added for the new rooms, as well as for some existing ones:

Of course, this is far from all the furniture that will be available in the game.

First, I plan to add many variations for each furniture type.

Second, for some items it will be possible to choose a color when purchasing.

At the moment, I’ve selected more than 2,000 different furniture assets, fewer than 300 of which are already implemented (or will be added in the upcoming update).

The rest will be introduced gradually — little by little with each new update.

Plans for the upcoming week

This week I plan to:

  • calculate the scope of work and costs for the new contracts

  • finish working on vegetation in the second district

  • complete the finishing mechanics — wall and floor painting

    wall and floor painting will be mandatory for level 3 contracts, but for now it won’t be required for level 1 and 2 contracts.

    later on, finishing work will become mandatory for all contracts — after new features are added to the construction system (task list, furniture holograms, room card, and others)

What’s next

The next major update will focus on a full UI overhaul. All user interface elements will be redesigned in a new style.

Changes will also be made to the shop mechanics to make the purchasing process more intuitive and user-friendly.

In addition, the contract list will be reworked. I’m currently choosing between two different approaches, so I’m not ready to share details yet.

A bit about vehicles

Today I’d like to briefly talk about the vehicle system planned for the game.

Currently, only one vehicle is available, but several more will be added in the future. Some of the cars already selected for the game can be seen in the parking lot near the auto service:

This is not the final list, and it will expand over time.

Each vehicle will differ in:

  • maximum speed

  • cargo capacity

For an additional cost, it will be possible to change a vehicle’s color.

A fuel system will also be implemented — driving will consume fuel, and from time to time you’ll need to stop at a gas station.

See you next week!

Source

Steam News / 19 January 2026

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