Full notes
Full Bunker Constructor Simulator update
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What changed
- UI and audio
- Gameplay
- Maps
- Workshop
Hi!
Yes, yes, you read that right — the developer is still alive, and the game is still actively being developed )
There haven't been any news updates over the last four months, but development has been moving forward the entire time.
New Languages
As promised earlier, the game now includes support for two additional languages: Ukrainian and Dutch.
Level 3 Contracts
First of all, I'm happy to announce that Tier 3 contracts are now complete. They are currently undergoing extensive testing and bug fixing.
But these aren't just bigger contracts. Their development also marked the beginning of a new construction system, which I'll discuss further below.
New Construction System
Over the past few months, I have spent a lot of time reviewing player feedback about the current construction system. Many players pointed out that some aspects of it were not as intuitive as they could be and would benefit from further improvements.
That's why I decided to give the system a major redesign. Version 0.4 will introduce the first stage of the new construction system, offering more information to the player and making many tasks much easier to manage.
I'll provide a detailed breakdown of all the changes closer to the release of version 0.4.
Finishing Works
I have finally completed the finishing system. Players can now paint walls, floors, and ceilings, turning bare concrete rooms into fully functional living spaces.
The selection of materials is still fairly limited for now, but I plan to expand the range of finishes and decoration options with each major update.
So bunkers will no longer be just dull gray boxes — they can now become comfortable and livable underground homes.
New Furniture
Alongside the Tier 3 contracts, new room types have been added to the game, including a gym, laundry room, workshop, and more.
Each room has received its own furniture set. In future updates, I plan to continue expanding the existing furniture collections with additional items and decoration options.
New Systems and Mechanics
Over the past few months, I have come up with several new ideas that have the potential to significantly expand and diversify the gameplay experience.
Some of these systems will allow players to approach construction, material production, and bunker logistics in different ways, giving them more freedom to choose the playstyle that suits them best.
These mechanics are still in development, so I will be revealing more details gradually as they get closer to being added to the game.
New Main Story
Over the past few months, I have significantly expanded the game's narrative.
The new story will be deeper, more layered, and will explore themes that may feel surprisingly relevant today. The original storyline has not been removed — it has simply become one part of a much larger story.
Before I go, I'd like to say a few words about the bugs and issues you may encounter while playing.
Unfortunately, they still exist and can sometimes interfere with the gameplay experience. Due to my workload, I am not always able to respond quickly to messages in Steam Community, but I do read your feedback and greatly appreciate your help in finding and reporting problems.
The only thing I'd like to ask for is a little patience. I will reply to your messages, and I will finish this game.
That's all I wanted to share with you for now. Time to get back to development :)
See you next time!
Source
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