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Steam News12 January 20265mo ago

Dev Log #1 — Introduction and the Road to Version 0.4

Hello everyone! I guess it’s finally time for us to get acquainted ) My name is Alexey, I’m the solo developer of Bunker Constructor Simulator, and I’ve decided to start a small developer diary.

Full notes

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What changed

3 fixes2 additions3 changes0 removals
  • Gameplay
  • Maps
  • Fixes
addedWhat was done this weekAt the moment, I’m on the home stretch (at least I really hope so) toward the first major update — version 0.4, which will introduce a new district and new contracts.
changedNew district — Bluepoint RidgeBecause the world size was increased, I had to slightly modify the landscape, mainly in the area between the two districts.
changedNew district — Bluepoint RidgeOver the next few months, I plan to switch to a different landscape system and rework the entire terrain together with vegetation, so the environment looks more realistic and cohesive.
addedNew construction elementsDuring this time, 4 new construction elements were added to the game:
fixedBug fixesTwo bugs reported by players were also fixed (thanks for that!):
fixedBug fixesan issue where a constructed external airlock was not counted during the tutorial

Hello everyone!

I guess it’s finally time for us to get acquainted )

My name is Alexey, I’m the solo developer of Bunker Constructor Simulator, and I’ve decided to start a small developer diary. The plan is simple — short updates once a week, so you can follow the development and be sure that the project is alive and the developer is still around )

What was done this week

At the moment, I’m on the home stretch (at least I really hope so) toward the first major update — version 0.4, which will introduce a new district and new contracts.

New district — Bluepoint Ridge

The road past the gas station now leads not uphill, but into the second district.

The district itself is almost finished: houses, streets, and even fences are already in their places.

Because the world size was increased, I had to slightly modify the landscape, mainly in the area between the two districts.

Over the next few months, I plan to switch to a different landscape system and rework the entire terrain together with vegetation, so the environment looks more realistic and cohesive.

New construction elements

During this time, 4 new construction elements were added to the game:

  • Interior wooden staircase to the second floor — required for completing level 3 contracts

  • Metal staircase — used to organize bunker entrances and exits in expensive contracts

  • Stair platforms (single and double) — allow metal staircases to be properly connected together

Bug fixes

Two bugs reported by players were also fixed (thanks for that!):

  • an issue where a constructed external airlock was not counted during the tutorial

  • a very rare issue where a contract on a specific plot was positioned incorrectly, making it impossible to finish the excavation work

Plans for the upcoming week

This week I plan to:

  • fully complete and implement 5 level 3 contracts

  • finish working on vegetation in the second district

  • after that — spend a few days on testing, bug fixing, and finally release version 0.4

A bit about the contract system

A developer diary is a great opportunity to talk about game mechanics as well, so I’ll start with how contracts are distributed between districts.

The game will feature three main districts:

  • Green Valley — simple and inexpensive jobs, level 1–2 contracts

  • Bluepoint Ridge — medium-tier jobs, level 2–3 contracts

  • Sunrise Hills — expensive and very expensive jobs, level 3–4 contracts

In addition to civilian contracts, the game will also include:

  • industrial

  • government

  • military

For now, these contracts won’t have explicit difficulty levels — instead, the difficulty will be determined by the contract description: total area, number of rooms, furniture list, and other requirements.

Their key characteristics are:

  • industrial — large scale

  • government — high cost

  • military — increased complexity

That’s all for now )

See you next week!

Source

Steam News / 12 January 2026

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