HomeGamesUpdatesPricingMethodology
Steam News28 March 20263mo ago

Demo V1.2

(This was released as some minor patches and a few major patches) Boss One Reworked Boss One, this includes: New weapon, you are no longer 'empowered' in the fight. Instead a custom boss-specific weapon is given to you.

Full notes

Full BULLET CHAIN - Vessels update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes8 additions7 changes3 removals
  • Gameplay
  • Maps
  • Performance
  • UI and audio
  • Fixes
changedReworked Boss One, this includes:
addedNew weapon, you are no longer 'empowered' in the fight. Instead a custom boss-specific weapon is given to you.
addedNew card, replacing 'The Serpent', still an active ability card.
addedNew arena.
addedNew post fight cutscene.
changedGameplay

BULLET CHAIN - Vessels changes

changedReworked Boss One, this includes:
addedNew weapon, you are no longer 'empowered' in the fight. Instead a custom boss-specific weapon is given to you.
addedNew card, replacing 'The Serpent', still an active ability card.
addedNew arena.
addedNew post fight cutscene.

(This was released as some minor patches and a few major patches)

Boss One

Reworked Boss One, this includes:

  • New weapon, you are no longer 'empowered' in the fight. Instead a custom boss-specific weapon is given to you.

  • New card, replacing 'The Serpent', still an active ability card.

  • New arena.

  • New post fight cutscene.

  • Expanded attacks.

If you don't want to replay the Act to see the changes to the Intro and Outro, you can see them here: Video

Gameplay

  • Made Style slightly easier to get in general and easier to keep. There will be additional Style ranks in Act 2 & 3, so this is the current ranks being balanced around that.

  • Changed how Echoes generation works, this is a bunch of small changes, some are because of a large generation rework code side.

  • Removed the Bell Blocker.

  • Lowered teleport trigger distance for medium enemies.

  • Removed the explosions on the Throne's charging beam hitting terrain.

  • Falling in the Intro (Paradise) no longer kills you, instead you are placed back at the spawn position.

Visual

  • New blood rendering. The ground now gets covered in blood.

  • New texture on indicators to make them stand out more when the area is covered in blood.

  • Changed the look of several enemy attacks to make them stand out more.

  • Crit damage is now displayed below crit chance on the UI.

  • Added descriptions to enemy cards to give some minor hints on how to beat them. I want to add a full bestiary at some point (it will likely come alongside Act 2, if that Act is released before Act 3).

  • Added a new loading screen.

  • Minor changes to the Stage Selection screen's planet.

  • Changes to Pistol look.

Bug Fixes

  • Big rendering bug fix, means the game has gained about 30MB in size but it fixes a bunch of rendering issues.

  • Fixed bug with Boss One, not stopping death animation correctly.

  • Fixed bug where the boss would just freeze in the Boss One.

  • Fixed bug with Timestop when you had zero AP.

  • Fixed bug where part of the Boss One intro cutscene would be skipped if you had auto skip enabled.

  • Lots of minor additional bug fixes.

Source

Steam News / 28 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.