Full notes
Full BULLET CHAIN - Vessels update
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What changed
- Gameplay
- Maps
- Performance
- UI and audio
- Fixes
BULLET CHAIN - Vessels changes
(This was released as some minor patches and a few major patches)
Boss One
Reworked Boss One, this includes:
New weapon, you are no longer 'empowered' in the fight. Instead a custom boss-specific weapon is given to you.
New card, replacing 'The Serpent', still an active ability card.
New arena.
New post fight cutscene.
Expanded attacks.
If you don't want to replay the Act to see the changes to the Intro and Outro, you can see them here: Video
Gameplay
Made Style slightly easier to get in general and easier to keep. There will be additional Style ranks in Act 2 & 3, so this is the current ranks being balanced around that.
Changed how Echoes generation works, this is a bunch of small changes, some are because of a large generation rework code side.
Removed the Bell Blocker.
Lowered teleport trigger distance for medium enemies.
Removed the explosions on the Throne's charging beam hitting terrain.
Falling in the Intro (Paradise) no longer kills you, instead you are placed back at the spawn position.
Visual
New blood rendering. The ground now gets covered in blood.
New texture on indicators to make them stand out more when the area is covered in blood.
Changed the look of several enemy attacks to make them stand out more.
Crit damage is now displayed below crit chance on the UI.
Added descriptions to enemy cards to give some minor hints on how to beat them. I want to add a full bestiary at some point (it will likely come alongside Act 2, if that Act is released before Act 3).
Added a new loading screen.
Minor changes to the Stage Selection screen's planet.
Changes to Pistol look.
Bug Fixes
Big rendering bug fix, means the game has gained about 30MB in size but it fixes a bunch of rendering issues.
Fixed bug with Boss One, not stopping death animation correctly.
Fixed bug where the boss would just freeze in the Boss One.
Fixed bug with Timestop when you had zero AP.
Fixed bug where part of the Boss One intro cutscene would be skipped if you had auto skip enabled.
Lots of minor additional bug fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
