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Steam News26 January 20265mo ago

Full Act One Release (Demo)

Gameplay Added first boss. Added card for beating first boss. Added a new small enemy, spawns in regular stages after beating the boss.

Full notes

Full BULLET CHAIN - Vessels update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes16 additions11 changes3 removals
  • Gameplay
  • Maps
  • Balance
  • Store
  • UI and audio
changedGameplay
addedAdded first boss.
addedAdded card for beating first boss.
addedAdded a new small enemy, spawns in regular stages after beating the boss.
changedHook movement rework, you will now swing around the target rather than moving directly towards them. Direction is controlled by momentum when you hook onto the target. Pressing the grab key again shoots you towards your target.
changedHolding down the dialogue increment key will now rapidly skip the dialogue.

BULLET CHAIN - Vessels changes

changedGameplay
addedAdded first boss.
addedAdded card for beating first boss.
addedAdded a new small enemy, spawns in regular stages after beating the boss.
changedHook movement rework, you will now swing around the target rather than moving directly towards them. Direction is controlled by momentum when you hook onto the target. Pressing the grab key again shoots you towards your target.

Gameplay

  • Added first boss.

  • Added card for beating first boss.

  • Added a new small enemy, spawns in regular stages after beating the boss.

  • Hook movement rework, you will now swing around the target rather than moving directly towards them. Direction is controlled by momentum when you hook onto the target. Pressing the grab key again shoots you towards your target.

  • Holding down the dialogue increment key will now rapidly skip the dialogue.

  • Rework of how duplicate damage behaviour hits are handled. This is a nerf to Spear damage on titans by proxy.

  • Additional platforms in Intro to assist with getting to the shop unlock.

  • Thrown Objects can now crit.

  • Removed ability to drop weapons.

  • Removed grab ammo.

Visual

  • Priest Weapon (Charm/Damage buff) now has a model and requires an input to use. (I forgot but zoodie suggested pretty much the idea I went with, so once again it's a zoogy patch note)

  • Additional effect work (e.g., glass shatter particles on breaking lamppost, indicators now have an animation, etc.).

  • Additional environmental work (Mainly in Paradise (Intro area))

  • Made some minor aesthetic changes to match current story decisions.

  • Changed sentence "I was sure they would give it a proper mouth." -> "I was sure I gave it a proper mouth.", to remove ambiguity.

  • Added new easter egg in Paradise.

  • Slight change to how low damage numbers (sub 1) are handled when displayed.

  • Renamed Lifesteal card to Bloodsworn, as lifesteal is now a proper stat.

  • Added a short intro sequence the first time you ever enter a stage (just a second title drop).

  • Added proper hand to pistol model.

  • Added proper hands to minigun model.

Audio

  • Volume sliders now better reflect how humans perceive audio. This likely means your audio slider settings are currently set too low.

  • New Revenge card sound.

  • Various minor additional sounds where needed.

Meta

  • Added a save slot selection screen. Current save files will be automatically placed in slot 1.

  • Added the ability to click on a map point to select it.

  • Adjusted how game completion percentage is calculated.

  • Added the option to include the HUD in screenshots (F11).

Other

  • Misc. bug fixes.

  • Added ???

  • Added ???

Source

Steam News / 26 January 2026

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