Full notes
Full BULLET CHAIN - Vessels update
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What changed
- Gameplay
BULLET CHAIN - Vessels changes
Gameplay
Echoes generation rework
Now that I've pretty much finished the Act 2 generation, I found the Act 1 generation to be pretty lacking in comparison. Also frankly it was too hard/annoying with the ocean and the raised platforms. New version is much more fitting for the point of the game it's placed + I personally think it looks a lot nicer!
New Hub
Originally I planned for all 3 Acts to have separate hubs but while working on the Act 2 hub I realised having a single location I could develop over the course of the game just worked so much better. This update only includes the new Act 1 area, the original Act 1 hub has been converted to just an intro section/tutorial area.
Mettle Rework
Mettle has some of my favourite card arts in the game (I'm a sucker for big scissors as weapons) but frankly the sub system just sucked. I've replaced it with something different and also replaced Revenge with a fourth mettle card. Revenge is one of my favourite card designs so it's not going anywhere, it'll show back up in Act 2. (I'll probably keep to one revive card per act, with The Angel being the one for Act 1.)
Misc.
Various minor bug fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
