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Steam News13 April 20262mo ago

Demo V1.3

Gameplay New large enemy, The Obelisk, which replaces The Titan. The Titan was pretty universally cited as the most frustrating enemy and I think quite a big ask for Act 1.

Full notes

Full BULLET CHAIN - Vessels update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions6 changes1 removal
  • Gameplay
  • Balance
  • Performance
  • UI and audio
changedGameplay
addedNew large enemy, The Obelisk, which replaces The Titan.
removedThe Titan was pretty universally cited as the most frustrating enemy and I think quite a big ask for Act 1. I wanted to originally shift him back to Act 2 and then rework him but didn't want to just remove content from the demo (especially because I think a tanky enemy is really necessary for certain cards (and in particular their combos) to function). The Obelisk was originally intended to just be a middle ground enemy between large and medium but he's since morphed into pretty much just a Titan rework. Hope he's fun!
changedBalance adjustments to some cards (Bloodsworn, Burning Heart).
changedEnemy placement is now denser.
changedLowered the max number of Void Eyes (post Boss One enemy) that can spawn at once.

BULLET CHAIN - Vessels changes

changedGameplay
addedNew large enemy, The Obelisk, which replaces The Titan.
removedThe Titan was pretty universally cited as the most frustrating enemy and I think quite a big ask for Act 1. I wanted to originally shift him back to Act 2 and then rework him but didn't want to just remove content from the demo (especially because I think a tanky enemy is really necessary for certain cards (and in particular their combos) to function). The Obelisk was originally intended to just be a middle ground enemy between large and medium but he's since morphed into pretty much just a Titan rework. Hope he's fun!
changedBalance adjustments to some cards (Bloodsworn, Burning Heart).
changedEnemy placement is now denser.

Gameplay

  • New large enemy, The Obelisk, which replaces The Titan.

The Titan was pretty universally cited as the most frustrating enemy and I think quite a big ask for Act 1. I wanted to originally shift him back to Act 2 and then rework him but didn't want to just remove content from the demo (especially because I think a tanky enemy is really necessary for certain cards (and in particular their combos) to function). The Obelisk was originally intended to just be a middle ground enemy between large and medium but he's since morphed into pretty much just a Titan rework. Hope he's fun!

  • Lowered Ammo caps for Behemoth (Pistol) and Admiration (Minigun), to 4 and 30 respectively.

  • Balance adjustments to some cards (Bloodsworn, Burning Heart).

  • Enemy placement is now denser.

  • Lowered the max number of Void Eyes (post Boss One enemy) that can spawn at once.

Visual

  • Blood rendering optimization.

Audio

  • New Music for Echoes.

Misc.

  • New first run intro sequence, will have to start a new save file to see it.

  • Credits menu added on Main Menu.

  • Various minor bug fixes.

Source

Steam News / 13 April 2026

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