Full notes
Full BULLET CHAIN - Vessels update
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What changed
- Gameplay
- Balance
- Performance
- UI and audio
BULLET CHAIN - Vessels changes
Gameplay
New large enemy, The Obelisk, which replaces The Titan.
The Titan was pretty universally cited as the most frustrating enemy and I think quite a big ask for Act 1. I wanted to originally shift him back to Act 2 and then rework him but didn't want to just remove content from the demo (especially because I think a tanky enemy is really necessary for certain cards (and in particular their combos) to function). The Obelisk was originally intended to just be a middle ground enemy between large and medium but he's since morphed into pretty much just a Titan rework. Hope he's fun!
Lowered Ammo caps for Behemoth (Pistol) and Admiration (Minigun), to 4 and 30 respectively.
Balance adjustments to some cards (Bloodsworn, Burning Heart).
Enemy placement is now denser.
Lowered the max number of Void Eyes (post Boss One enemy) that can spawn at once.
Visual
Blood rendering optimization.
Audio
New Music for Echoes.
Misc.
New first run intro sequence, will have to start a new save file to see it.
Credits menu added on Main Menu.
Various minor bug fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
