In this update3
Full notes
Full Bubbly update
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What changed
- UI and audio
- Gameplay
- Balance
- Fixes
Bubbly changes
New
Shake & flash option for photosensisitve players.
All screen shake stops - explosions, weapon pickups, boss hits, game over, and the arcade cabinet.
Full-screen and full-board flashes are removed - weapon pickup washes, the Genie Lamp flourish, Thunderstorm's sheet lightning, TV static, the game-over glitch and more.
Boss attack warnings do not disappear. They stop flashing and hold a steady colour instead, so you get the same warning for exactly the same length of time. The option never makes a fight harder.
Bubbles keep their pop, sparkle and colour. Only the big screen-wide light goes.
Changes
The final-10-seconds extraction warning now pulses at a calmer, steadier rate for everyone
The arcade machine's leaderboard now pages with the joystick (push up and down) instead of mouse clicks, so the stick actually drives the machine.
The Eye's XP gates have been eased a second time, and The Drone's have now been eased too - a gentler first two locations.
Fixes
Fixed the arcade coin slot's price display staying still when the coin door shakes on a refused insert. The whole panel now shakes together.
Fixed the Genie Lamp's multicast chime clipping and losing its punch on long casts. The full chain now rings out cleanly.
Fixed Time In Game stat losing a few seconds every time you quit with the monitor on
Source
Changelog.gg summarizes and formats this update. How we read updates.
