In this update3
Full notes
Full Bubbly update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- Performance
- Fixes
Bubbly changes
New & Changed
Choose Your Bonus at checkpoints. When you Continue at an extraction checkpoint, you now pick one of six stat bonuses to boost for the rest of the run, instead of receiving all of them. Continue stays locked until you make a choice
Bigger checkpoint bonuses. To match the new pick-one system, every checkpoint stat bonus is now 50 percent stronger across all locations.
- Permanent upgrade rebalance. Higher ceilings across the boardMax Bubbles (board cap now 140), Crosshair Size, Click Rate, Critical Rate (up to 26%), and Rare Bubble Chance (up to 36%). The Bubble Size upgrade's early tiers were far too strong and have been corrected.
Fairer power-up offers. At milestones, Keepables and Usables now appear equally often when you have room for a Keepable, and how likely a power is to appear depends only on its rarity. A Usable's remaining charges no longer affect how often it shows up.
Quad Barrage's trade shop now correctly reads "Choose 1 Mythical Bubble."
Performance
Smoother crosshair on a full board. Moving your crosshair across a packed board no longer causes a frame-rate spike
Quality mode pull weapons. Magnet and Black Hole now run their pull at the correct rate during high-refresh (120 FPS) play, lowering CPU cost with no change to how they feel.
Fixes
Sun Power and Battery no longer reset Black Hole's cooldown mid-charge. A shorter cooldown now makes Black Hole fire sooner, as intended.
Fixed the level tracker at the end of long TheTV runs. The final checkpoint now reads "The End," and checkpoint numbers past the end are no longer shown.
Source
Changelog.gg summarizes and formats this update. How we read updates.
