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Steam News10 July 20261mo ago

Bubbly v0.6.4.0

NEW 3 NEW WEAPONS: Sniper, The Drill & Bubble Mixer. Make sure to try them out!!! PERFORMANCE Fixed the biggest remaining lag spikes in heavy endgame fights.

In this update4

Full notes

Full Bubbly update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions5 changes3 removals
  • Gameplay
  • Performance
  • UI and audio
  • Balance
  • Fixes
addedNEW3 NEW WEAPONS: Sniper, The Drill & Bubble Mixer. Make sure to try them out!!!
fixedPERFORMANCEFixed the biggest remaining lag spikes in heavy endgame fights. When several weapons landed hits in the same instant (orbs sweeping a cluster while auto-pop and explosions fired), all of those pops used to resolve inside a single frame, causing a visible freeze. Pops beyond a per-frame limit now roll out as a rapid chain over the next frames instead
fixedFIXESFixed boss damage numbers burying The Core mid-fight. Hit numbers now rise from the top edge of the boss instead of its center, so you can always see what you are shooting at.
removedFIXESBlack Hole no longer plays dead after its pickup intro. Its first scheduled pull fired two full cooldowns late, so the weapon ring sat empty and nothing happened for minutes at low levels. It now arms correctly the moment the intro ends
removedFIXESCritical chance bonuses above 100% now show their "+N%" pickup numbers again. Crit is uncapped, so over-cap gains are real information and are no longer hidden.
fixedFIXESCoins and globes in the sidebar now abbreviate at one million and beyond (1.12M, 2.3B) instead of overflowing their panel.
Spawn Speed cap700%1000%Spawn Speed cap increased, buff

Bubbly changes

added3 NEW WEAPONS: Sniper, The Drill & Bubble Mixer. Make sure to try them out!!!
fixedFixed the biggest remaining lag spikes in heavy endgame fights. When several weapons landed hits in the same instant (orbs sweeping a cluster while auto-pop and explosions fired), all of those pops used to resolve inside a single frame, causing a visible freeze. Pops beyond a per-frame limit now roll out as a rapid chain over the next frames instead
fixedFixed boss damage numbers burying The Core mid-fight. Hit numbers now rise from the top edge of the boss instead of its center, so you can always see what you are shooting at.
removedBlack Hole no longer plays dead after its pickup intro. Its first scheduled pull fired two full cooldowns late, so the weapon ring sat empty and nothing happened for minutes at low levels. It now arms correctly the moment the intro ends
removedCritical chance bonuses above 100% now show their "+N%" pickup numbers again. Crit is uncapped, so over-cap gains are real information and are no longer hidden.

NEW

  • 3 NEW WEAPONS: Sniper, The Drill & Bubble Mixer. Make sure to try them out!!!

PERFORMANCE

  • Fixed the biggest remaining lag spikes in heavy endgame fights. When several weapons landed hits in the same instant (orbs sweeping a cluster while auto-pop and explosions fired), all of those pops used to resolve inside a single frame, causing a visible freeze. Pops beyond a per-frame limit now roll out as a rapid chain over the next frames instead

FIXES

  • Fixed boss damage numbers burying The Core mid-fight. Hit numbers now rise from the top edge of the boss instead of its center, so you can always see what you are shooting at.

  • Black Hole no longer plays dead after its pickup intro. Its first scheduled pull fired two full cooldowns late, so the weapon ring sat empty and nothing happened for minutes at low levels. It now arms correctly the moment the intro ends

  • Critical chance bonuses above 100% now show their "+N%" pickup numbers again. Crit is uncapped, so over-cap gains are real information and are no longer hidden.

  • Coins and globes in the sidebar now abbreviate at one million and beyond (1.12M, 2.3B) instead of overflowing their panel.

  • Adjusted XP requirements in all locations & bosses to match the new XP scaling and uncapped critical hits.

CHANGES

  • The board is now a fixed 100 bubbles for everyone. The old Max Bubbles sources (base upgrades, extraction bonuses, pumpers) are retired

  • The Max Bubbles permanent upgrade is replaced by a new XP Gain upgrade

  • Extraction checkpoint bonuses that granted Max Bubbles now grant XP Gain at the same values, and the choose-one checkpoint card is now Increase XP Gain.

  • Spawn Speed cap raised from 700% to 1000%.

  • Maxuble reworked: now a Mythic Planner that increases total XP gain by 5% after each extraction checkpoint.

  • Overpower reworked: now a Mythic Energizer that randomly doubles your total critical chance for short bursts.

  • Mooooore power has been removed from the game.

  • Rarity pass across 12 powers: Super XP, Nitro Boost, Gold Mine, Moral Support, Bubble Burrito, and Ball Pit are now Epic; Bubble Bath and Quad Barrage are now Legendary

  • Mad Ducky now grows noticeably bigger with each Battery level.

  • Enhanced All Weapon Effects

  • The Core's health is massively increased to 10,101,010 to stand up to the new XP scaling and uncapped crit.

Source

Steam News / 10 July 2026

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