In this update3
Full notes
Full Bubbly update
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What changed
- Performance
- Gameplay
- Fixes
- Balance
- UI and audio
Bubbly changes
Performance
Major smoothness pass for monster late-game builds.
Fixed the bulk mystery-globe registration, fire-rendering early-outs, and rate-limited sprays.
CO-myst mint storms no longer stack lag or noise: globe flyers are batched and the found-a-globe chime is rate-gated.
Fixes
XP Gain celebrations on monster builds in run stats.
Promotion could never unlock, beating The TV wasn't recognized by its condition. If you've already beaten The TV, it unlocks on your next launch.
The checkpoint "not enough XP" alarm now respects the Stopwatch: rewinding out of the final 10 seconds clears it, and it re-arms if you run back in still short.
Plasma Shot and Sun Power now show a rainbow MAX over boosted weapon slots instead of a misleading "+1".
Fixed run-stat "+N%" pops no longer hide behind the power-bullet bar
Fixed the hot-streak fire freezes correctly during manual pause.
Weapons slam into their rack: picking a weapon flies its icon off the card into its weapon slot with a landing pop and rainbow level-digit sweep.
Changes & Balances
The Core fight has a price. Hitting the Core now drains your XP by the damage dealt.
Sniper rebalanced: now scales from 2× XP up to 10× at max level (was 5×).
Bubble Mixer tripled: each empty keepable cell now grants ~15–45% crit per mix by weapon level.
Maxuble compounds: each Continue multiplies your total XP gain by ×1.05 instead of adding a flat +5 points.
Mirror now carries 7 charges per run (was 6).
Permanent upgrade ceilings retuned: Click Rate maxes at a clean 100%, Crit Rate and Rare Chance both reach 50% (up from 26%/36%), Refresh grows to 50 and Banish to 25, while Bubble Size and Crosshair Size ease to 150% for late-game readability. your purchases are untouched.
Sniper scope crosshair: picking Sniper transforms your crosshair into a proper scope reticle.
The power-bullet counter catches fire: chaining more than one bullet within 2 seconds ignites cartoon flames around the circle that grow hotter and larger with every chained gain.
Promotion shows itself: when its pack-double triggers, the checkpoint packs burn with fiery frames while you choose, and after continuing, each granted power's icon appears at the board's top-left.
Pack Refresh at The TV's gates: a refresh button beside the packs rerolls all three, costing 1, then 2, 3, 4, capped at 5 refresh charges per reroll, resetting every checkpoint.
The Drill announces every paint drop with a spinning paint color-wheel ring and flung paint droplets, plus a louder drop sound.
Every mystery globe find now flies with Co-XP / CO-myst.
SlimKD is smoother (no HUD zoom-pump, the board stays fully visible), power-bullet gains no longer shake the camera, and bullet banks read hotter with a fiery counter flash.
Leaderboard TV paginates both ways: left-click pages forward, right-click over the TV pages backward (and never zooms you out of the room by accident).
Run Complete screen reworked: You can now see your final build stats and the seven RunStats percents you finished with, and the keepables grid aligns edge-to-edge with the stat boxes.
Source
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