In this update3
Full notes
Full Bubbly update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Fixes
- Balance
Bubbly changes
Performance
Major late-game performance pass, pooled pop particles, floaters, and crit-flash effects, coalesced screen-shake, and cheaper reward/magnet bursts for big FPS gains on crowded and endgame boards.
Fixed a hard FPS freeze when comboing Gummy God + The Bomb on a full board.
Fixed sound effects briefly cutting out during massive pop bursts.
Fixes
Extremely high scores no longer break. A score past quintillion could roll over into a negative value and force an unfair game over even while far above the extraction requirement. Scores now climb safely into the decillions and beyond.
Fixed giant white flashing/strobing shapes that appeared on high-crit endgame builds.
Fixed critical-hit sound effects at the highest crit tiers.
Fixed Stopwatch and Lifebloom reviving already-expired power-ups like Plasma Shot, rewinding now only turns back the run clock, not your active buffs.
Leaderboards now rank astronomically high scores correctly instead of tying at the top.
Boss visual precision: boss-kill effects now play at the bubble's visible body, and the drone laser's lethal edge matches its visible beam.
Changes
Board Dryer now triggers every 10 seconds (previously random intervals).
Location rebalance: The Core boss now takes much more XP to defeat, and later extraction checkpoints require more XP in several locations.
Big numbers now display cleanly into the decillions, only truly astronomical values show as "INF."
Source
Changelog.gg summarizes and formats this update. How we read updates.
