In this update4
Full notes
Full Bubbly update
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What changed
- Performance
- Fixes
- UI and audio
- Balance
- Gameplay
Bubbly changes
Performance
Massively reduced FPS drops and lag spikes on full boards and during huge pop chains
Fixed slowdowns that could build up over long play sessions
Leaderboard
Fixed your rank showing wrong when you're outside the top ranks
Fixes
Fixed bubbles that could become permanently unpoppable after a boss intro
Pausing now truly pauses the game. No more pops, sounds, chains, or boss attacks sneaking through while paused
Fixed 100% Rare Bubble Chance still spawning default bubbles from Some Balls / Ball Pit
Weapon pickups now start their max-level intro instantly instead of acting level 0 for a moment
Black Hole's pickup intro reworked: 5 seconds of dragging the whole board into its center, empowering every bubble it swallows, before settling into its normal cycle.
"Power unlocked" cards now appear the moment the Steam achievement pops, not at your next power choice
The menu's CRT screen effect no longer pops in late after finishing a run
Changes
Bubbles destroyed by bosses now implode dark instead of bursting bright, you can instantly tell your pops from the boss's kills
Board Dryer reworked: now a Mythic Pumper! every pulse permanently grants +1% XP per empty bubble slot for the rest of the run
Quad Barrage can now appear in the Tide Pack at post-10-minute gates
Powers that can't work anymore due to conditions no longer fail silently, you now get a clear "FIZZLED" card with an error sound telling you which power gave you nothing
Source
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