In this update3
Full notes
Full Bubbly update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Balance
- Gameplay
Bubbly changes
Performance
Performance mode now disables the bubble shine/shimmer effect, a major rendering cost on crowded boards with big bubbles. Quality mode is unchanged.
Fixes
Fixed burst bubbles that could get stuck on your crosshair, endlessly dragged by the Magnet and impossible to pop (most often in TheTV location).
Fixed the V-Sync labels in the options being reversed
Changes
Critical chance is now UNCAPPED, it can grow past 100%! Once above 100%, every pop is a critical hit and all crit multipliers scale up with your total crit chance
Critom reworked: its random pulses now grant +1000% crit chance instead of flat 100% crit
Bloody bubble buffed ×10: each pop now adds +1% crit chance instead of 0.1%.
New free power, Obvious Flat (Keepable): converts every mystery globe you find into +5% crit chance for the rest of the run.
SlimKD upgraded for the new scaling: during the event your XP gain is boosted to at least +10000% and your crit chance to at least +1000%, and if your build has already grown past those numbers, SlimKD no longer caps them.
Pocket Money has been removed.
Gold Bag now unlocks after collecting 1,000 coins in total (previously required using Pocket Money). If you already unlocked it, you keep it
Source
Changelog.gg summarizes and formats this update. How we read updates.
