In this update8
Full notes
Full Broken Crown update
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What changed
- Gameplay
- Maps
- Fixes
- Performance
- UI and audio
Broken Crown changes
Combat System Improvements
Improved combat logic with more reliable targeting behavior
Units now interact more consistently with enemies, workers, and structures during engagements
More stable combat state transitions across large battles
Defensive Structures System
Reworked defensive building structure (turrets & defenses)
Improved construction logic
Cleaner architecture for future defensive building expansions
Unit Control Improvements
Improved troop selection responsiveness
Better group movement handling
More consistent behavior during combat situations
Improved command reliability across large unit formations
AI Improvements
Enhanced enemy AI strategic priorities
Smarter production and expansion behavior
Improved reaction to battlefield conditions
Better tactical decision-making during matches
Victory / Defeat Conditions Fixes
Fixed several issues affecting match completion logic
More reliable victory and defeat triggers
Skirmish Stability Improvements
Improved faction ownership handling
More stable skirmish match initialization
Better scene bootstrap configuration
Performance & Runtime Optimizations
Optimized loading behavior
Improved resource handling
Runtime gameplay stability improvements
Multiple backend logic optimizations
General Fixes & Polish
UI fixes and improvements
Worker behavior refinements
Building interaction fixes
Various gameplay polish adjustments
More improvements are coming in the next updates.
Source
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