In this update6
Full notes
Full Broken Crown update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- Gameplay
- UI and audio
- Maps
- Performance
Broken Crown changes
a new update for Broken Crown is now available.
This release focuses on expanding campaign content, improving the main menu presentation, and fixing several gameplay and navigation issues reported during testing.
New Content
New Campaign Level
A new campaign level has been added, expanding the early progression of the story and giving players another structured mission to play through.
This new mission continues to build the foundations of the campaign experience with objectives, map-specific challenges, and tactical RTS gameplay.
New Menu Scene
The main menu has been updated with a new scene, improving the first impression of the game and creating a more immersive entry point before starting a match.
Gameplay Fixes
This update includes several important gameplay improvements:
Fixed unit facing behavior
Improved target switching and retargeting logic
Fixed unit distance handling when engaging buildings
Improved navigation and NavMesh behavior
Fixed issues related to the full map close button
These changes make unit behavior more consistent and improve overall battlefield control.
System Improvements
The Save/Load system has received additional fixes to improve reliability during gameplay sessions.
This update also includes general stability improvements related to scene flow, navigation, and match interaction systems.
Final Notes
This release continues the process of strengthening the demo and improving the overall RTS experience step by step.
Thank you for playing Broken Crown and for following development.
More updates are coming soon.
Source
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