In this update4
Full notes
Full Broken Crown update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Performance
Broken Crown changes
This demo introduces the core gameplay experience and showcases the foundations of the project: base building, large-scale battles, tactical unit control, and structured mission objectives.
It includes:
2 campaign missions
2 skirmish maps
Endless survival mode
Full base-building gameplay systems
Formation-based combat
Research progression system
Fog of War mechanics
Save & Load support
The demo represents a stable vertical slice of the current development state and will continue receiving improvements based on player feedback.
Latest Improvements Included in the Demo
This release also integrates several important gameplay upgrades and fixes:
Control & Gameplay
Improved troop movement responsiveness
Added Hold Position command
Added Retreat from combat command
Added minimap click-to-move navigation
Improved worker and warehouse interaction logic
Enhanced AI behavior and decision-making
Interface Improvements
Improved building panel layout
Added demolish building button
New troop icons
New building icons
New cursor system
Visual & Technical Updates
Enhanced Fog of War system
Shadow rendering optimizations
Units rescaled by 25% for improved battlefield readability
Improved camera rotation and map bounds handling
Explorer navigation fixes
Enhanced Save & Load system stability Steam post image Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
