In this update4
Full notes
Full Brewconomy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Events
Brewconomy changes
π Rival AI & Interactions
The world is no longer yours alone. Introducing the Modular Rival AI Framework.
- Dynamic RivalsNew rival entities with unique personalities, expansion logics, and modular actions.
Rival Interactions: A reputation system and interaction keys allowing for deeper corporate diplomacy (or rivalry).
Visual Presence: Rival portraits, custom background images, and dedicated route visuals on the map.
π¨ A New Face
Brewconomy has never looked better. We've reworked the "face" of the game from the ground up.
- Profiles ReworkedCompletely redesigned Player and Company profile windows with new images.
- Building DiversityReworked visual sets for all building types: Residential, Industrial, Commercial, and Service buildings.
- High-Res EnvironmentNew crop tiles updated for all recipes.
- First ImpressionsA brand-new first-launch setup window and a redesigned intro sequence to welcome new players.
π Expansion
The recipe book is growing!
- New HarvestsAdded 20 new agricultural resources and specialized recipes like Tomato Sauce.
- Difficulty ScalingNew difficulty levels that dynamically adjust game parameters to match your playstyle.
π οΈ And More
Behind the scenes, we've hardened the engine for better performance and debugging.
Search, sort, and filter functionality added to the Business App.
Slot machine reward chests for achievements.
Etc.
Source
Changelog.gg summarizes and formats this update. How we read updates.
