In this update4
Full notes
Full Brewconomy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Performance
- Fixes
Brewconomy changes
π’ New Systems & Features
Introduced Stock Exchange plaza β centralized trading hub for resource categories with improved UI and market mechanics.
Added monthly rent/buy roll for property management cycles.
Implemented fast recruitment option with improved candidate management and dismissal workflows.
Added transport line size options, including extra-large capacity variants.
π Simulation & Balance
Rebalanced resource stack sizes and pricing for market stability.
Reorganized resource categories with new icon support for plaza and trading systems.
Optimized loading performance by 90% through improved caching and async pipelines.
Enhanced property management β removed redundant stock exchange selling, unified plaza sales flow.
π¨ UI & Experience
Redesigned UI layout and typography for improved readability and user-friendliness.
Updated color scheme and font rendering across all menus and in-game windows.
Optimized recruitment window to prevent frame-by-frame redraws and unnecessary saves.
Improved resource transfer robustness with better error handling and visual feedback.
π¬ Content & Polish
Updated loading screen with new background videos and randomized intro sequences.
Refreshed main menu visuals, logo, and background assets.
Fixed intro video export and menu background configurations.
Updated to Godot 4.5 with crop optimization and shader improvements.
Source
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