In this update4
Full notes
Full Brewconomy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Events
Brewconomy changes
π’ New Systems & Features
Integrated Easy Charts for advanced data visualization in the Stock Exchange and property windows.
Added Property Transaction Logs and a dedicated Data tab for improved financial tracking.
Introduced Auto-hire and Auto-select business features to streamline recruitment and operations.
Added Accessibility options including color blindness simulation and video adjustments (contrast/brightness).
π Simulation & Optimization
Massive asset optimization β converted images to JPG and resized videos, reducing project size by over 50%.
Refactored Crop Manager and Resource Transfer logic for better performance and reliability.
Improved City Generation and isometric map z-ordering for more consistent visuals.
Introduced PlayerEntity architecture, streamlining the core gameplay loop and removing legacy AI.
π¨ UI & Experience
Reworked Game UI with improved layouts, button themes, and window management.
Redesigned Worker Cards with enhanced happiness displays and clearer information.
Implemented Incremental UI updates for research and achievements to eliminate stutters.
Added an in-game Options Menu for real-time display and video settings.
π¬ Content & Polish
Added new Event, Grain, Meat, and Bakery cards with dedicated high-quality images.
Fully migrated Research and Card data to the i18n system for better localization support.
Integrated a new Profiler plugin and file space analyzer for development and debugging.
And much more like cleaned up codebase by removing redundant debug logs and legacy code.
Source
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