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Steam News21 August 202510mo ago

Visual Update Patch

This patch focuses on a major graphics pass to bring the game closer to AAA realism while keeping performance stable.

Full notes

Full BREAKPOINT: Viper Squad update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions10 changes0 removals
  • Performance
  • Balance
  • Gameplay
  • Maps
changedThis patch focuses on a major graphics pass to bring the game closer to AAA realism while keeping performance stable.
changed🔦 Lighting & ShadowsRebalanced directional sun & ambient light → stronger highlights with softer fill for better depth.
changed🔦 Lighting & ShadowsAdjusted shadow cascades & bias → sharper, more grounded shadows.
changed🔦 Lighting & ShadowsTuned SSAO radius → objects sit naturally in the world (no more floating look).
changed🎨 Post-Processing & GradingReduced contrast crunch and lifted midtones → clearer visuals.
added🎨 Post-Processing & GradingAdded light film grain & vignette for cinematic polish.

This patch focuses on a major graphics pass to bring the game closer to AAA realism while keeping performance stable.

🔦 Lighting & Shadows

  • Rebalanced directional sun & ambient light → stronger highlights with softer fill for better depth.

  • Adjusted shadow cascades & bias → sharper, more grounded shadows.

  • Tuned SSAO radius → objects sit naturally in the world (no more floating look).

🎨 Post-Processing & Grading

  • Switched to ACES tonemapping → film-like highlight rolloff.

  • Reduced contrast crunch and lifted midtones → clearer visuals.

  • Toned down oversaturated reds/blues for a more realistic palette.

  • Refined bloom → subtle glow on emissives, no more “overblown haze.”

  • Added light film grain & vignette for cinematic polish.

🛠 Materials & Surfaces

  • Weapons updated with detail normals + roughness variation for more realistic metal/plastic finish.

  • Ground & walls now use roughness maps and decals → less flat, more believable.

  • Balanced emissive intensity → glowing lights without overpowering the scene.

⚡ Performance Pass

  • SSAO now runs at medium quality with downsampling → grounded shadows at less cost.

  • Bloom intensity reduced → saves frames without sacrificing quality.

  • Optimized reflection probe usage in indoor and outdoor areas.

Jump in and let us know how the new visuals feel on your rig!

Source

Steam News / 21 August 2025

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