Full notes
Full BREAKPOINT: Viper Squad update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
- Fixes
- UI and audio
We’re excited to launch our latest battleground, Terminal Zero, now available for Team Deathmatch mode! This industrial sci-fi facility features tight corridors, vertical firefights, ambush lanes, and dynamic lighting designed to push squad tactics to the limit.
🧪 Note: This is a testing phase map. We’ll be monitoring gameplay balance, performance, and feedback to refine the experience. Expect continued updates!
🔧 Map-Specific Improvements: ✅ Optimized lighting and reflection probes to reduce GPU spikes
✅ Reworked occlusion and probe volumes for better visibility and performance
✅ Fixed clipping issues with certain wall props and ledges
✅ Improved AI bot navigation and pathing
✅ Added ambient SFX zones for immersive audio layering
✅ Adjusted spawn points for fairer match starts
📢 What’s Next: We’re continuing to polish Terminal Zero based on your feedback. If you spot bugs, issues, or have suggestions, hit us up in the community hub or Discord!
Source
Changelog.gg summarizes and formats this update. How we read updates.
