In this update3
Full notes
Full BREAKPOINT: Viper Squad update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
BREAKPOINT: Viper Squad changes
Overview: Focused improvements to progression clarity, combat consistency, and moment-to-moment readability.
Highlights
Attachment unlocks by level - clear, linear progression for weapon mods.
Per-weapon crosshairs - tailored reticles for each firearm.
Combat & Balance
Explosion self-damage restored - consistent risk–reward for explosives.
Grenade kill attribution corrected - proper credit on grenade eliminations.
Bullet penetration tuning - fairer wall-bang behavior and damage falloff.
UI / UX
Grenade proximity icon - immediate awareness of nearby live grenades.
Distance-scaled scan brackets - cleaner target acquisition across ranges.
Overload HUD clarity pass - clearer charge states, alerts, and feedback.
Monochrome minimap - improved legibility during heavy VFX.
Loadout class animations - responsive, unique style transitions.
Cinematic pre-match countdown - sharper presentation and pacing.
Modes & Stability
Overload stabilization fix + resolves edge cases causing post-stabilize explosions.
As always, thanks for playing and sharing feedback, keep it coming so we can continue tightening the experience.
Source
Changelog.gg summarizes and formats this update. How we read updates.
