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Steam News1 November 20258mo ago

Viper Squad — Patch 1.0.13 End-of-Month Update

Overview: Focused improvements to progression clarity, combat consistency, and moment-to-moment readability. Highlights Attachment unlocks by level - clear, linear progression for weapon mods.

In this update3

Full notes

Full BREAKPOINT: Viper Squad update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions13 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Performance
changedOverview: Focused improvements to progression clarity, combat consistency, and moment-to-moment readability .
changedHighlightsAttachment unlocks by level - clear, linear progression for weapon mods.
changedHighlightsPer-weapon crosshairs - tailored reticles for each firearm.
changedCombat & BalanceExplosion self-damage restored - consistent risk–reward for explosives.
fixedCombat & BalanceGrenade kill attribution corrected - proper credit on grenade eliminations.
changedCombat & BalanceBullet penetration tuning - fairer wall-bang behavior and damage falloff.

BREAKPOINT: Viper Squad changes

changedOverview: Focused improvements to progression clarity, combat consistency, and moment-to-moment readability .
changedAttachment unlocks by level - clear, linear progression for weapon mods.
changedPer-weapon crosshairs - tailored reticles for each firearm.
changedExplosion self-damage restored - consistent risk–reward for explosives.
fixedGrenade kill attribution corrected - proper credit on grenade eliminations.

Overview: Focused improvements to progression clarity, combat consistency, and moment-to-moment readability.

Highlights

Attachment unlocks by level - clear, linear progression for weapon mods.

Per-weapon crosshairs - tailored reticles for each firearm.

Combat & Balance

Explosion self-damage restored - consistent risk–reward for explosives.

Grenade kill attribution corrected - proper credit on grenade eliminations.

Bullet penetration tuning - fairer wall-bang behavior and damage falloff.

UI / UX

Grenade proximity icon - immediate awareness of nearby live grenades.

Distance-scaled scan brackets - cleaner target acquisition across ranges.

Overload HUD clarity pass - clearer charge states, alerts, and feedback.

Monochrome minimap - improved legibility during heavy VFX.

Loadout class animations - responsive, unique style transitions.

Cinematic pre-match countdown - sharper presentation and pacing.

Modes & Stability

Overload stabilization fix + resolves edge cases causing post-stabilize explosions.

As always, thanks for playing and sharing feedback, keep it coming so we can continue tightening the experience.

Source

Steam News / 1 November 2025

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