Full notes
Full Breaking Beaver update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- Maps
- UI and audio
- Fixes
None have found a way to kill Bucky yet - no matter how he searches. Tortured by his past, only in a blaze of glory may the "Kamikaze Cockerel" atone.
Heroes
Added Bucky, the Kamikaze Cockerel!
Specializes in explosive weapons
Upgrades
- New upgrade"Stopping Power" - increased weapon knockback
New upgrade: "Retail Therapy" - coins restore HP
Elemental upgrades (e.g. Hailstorm, Short Circuit, etc.) will now only appear if the player has a weapon with the relevant element
Buildings
Added the Hardware Store building type, which drops large amounts of wood
Map Generation
Reworked the map generation algorithm to better distribute special locations (Armory, Black Market, etc.) throughout the map
Visuals
Wood collectibles now travel to the player portrait when collected
Added trail effects for projectiles with elemental upgrades
While in a mission, the cursor will disappear if not moved for 1 second
Enemies
Fixed a bug preventing Shotgunners from spawning
Increased HP for elite enemies
Reduced Hacker frequency
Weapons
Revolvers now reload one bullet at a time (total reload time remains the same)
Shrapnel now travels at a fixed speed instead of being tied to the parent projectile's speed
Fixed an issue with shrapnel playing the parent weapon's sound effect
Source
Changelog.gg summarizes and formats this update. How we read updates.
