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Steam News26 August 202510mo ago

Patch Notes - v2025.8.26.0

One of the oldest animals currently living, most think Walter long dead - yet the "King of Grove City" still rules from the shadows. Heroes Added Walter O'Possum!

Full notes

Full Breaking Beaver update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes14 additions6 changes1 removal
  • Gameplay
  • Maps
  • Balance
  • Store
  • UI and audio
addedHeroesAdded Walter O'Possum!
removedHeroesRemoved "Weighted Dice" upgrade for Chuck, and replaced with "Spoils of War"
addedMissionsAdded the "Convoy" mission type!
changedMissionsPlayers must destroy a convoy of vehicles circling the map
addedMissionsAdded arena modifiers to increase convoy HP, vehicle count, vehicle armor, and vehicle shields
addedUpgradesAdded the "King Of Grove City" upgrade - First purchase in each shop is free (exclusive to Walter O'Possum)

One of the oldest animals currently living, most think Walter long dead - yet the "King of Grove City" still rules from the shadows.

Heroes

  • Added Walter O'Possum!

  • Removed "Weighted Dice" upgrade for Chuck, and replaced with "Spoils of War"

Missions

  • Added the "Convoy" mission type!

  • Players must destroy a convoy of vehicles circling the map

  • Added arena modifiers to increase convoy HP, vehicle count, vehicle armor, and vehicle shields

Upgrades

  • Added the "King Of Grove City" upgrade - First purchase in each shop is free (exclusive to Walter O'Possum)

  • Added the "Center Mass" upgrade - Weapon has 100% accuracy but can no longer crit

  • Added the "Homing" upgrade - Projectiles home towards their target

  • Homing projectiles will ignore enemies other than their target, unless they have pierce

Weapons

  • Added Carbine

  • Added Smart Rifle

  • Added Jammer

  • Added Tactical Nuke

  • Added more angles for weapons to be pointing, to match the updated number of player directional sprites

  • Updated targeting priority for some weapons

  • Added the "projectile" tag to turrets, increasing the pool of upgrades they can acquire

UI

  • Fixed an issue where locked weapons on the loadout screen would show their elements

  • Weapons now show their targeting priority

  • Weapon stat window is now cropped to fit inside game screen, and automatically scrolls when necessary

  • Added tooltips to the map generation screen

  • Fixed an issue with ammo indicators having too little precision when drawing circles

  • Weapon damage/kill stats are now rounded

Gamepad Controls

  • Left stick now snaps to nearest button

  • Right stick now moves cursor freely

Other

  • Added a warning sound when the mission timer is getting low

Source

Steam News / 26 August 2025

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