Full notes
Full Breaking Beaver update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Store
- UI and audio
One of the oldest animals currently living, most think Walter long dead - yet the "King of Grove City" still rules from the shadows.
Heroes
Added Walter O'Possum!
Removed "Weighted Dice" upgrade for Chuck, and replaced with "Spoils of War"
Missions
Added the "Convoy" mission type!
Players must destroy a convoy of vehicles circling the map
Added arena modifiers to increase convoy HP, vehicle count, vehicle armor, and vehicle shields
Upgrades
Added the "King Of Grove City" upgrade - First purchase in each shop is free (exclusive to Walter O'Possum)
Added the "Center Mass" upgrade - Weapon has 100% accuracy but can no longer crit
Added the "Homing" upgrade - Projectiles home towards their target
Homing projectiles will ignore enemies other than their target, unless they have pierce
Weapons
Added Carbine
Added Smart Rifle
Added Jammer
Added Tactical Nuke
Added more angles for weapons to be pointing, to match the updated number of player directional sprites
Updated targeting priority for some weapons
Added the "projectile" tag to turrets, increasing the pool of upgrades they can acquire
UI
Fixed an issue where locked weapons on the loadout screen would show their elements
Weapons now show their targeting priority
Weapon stat window is now cropped to fit inside game screen, and automatically scrolls when necessary
Added tooltips to the map generation screen
Fixed an issue with ammo indicators having too little precision when drawing circles
Weapon damage/kill stats are now rounded
Gamepad Controls
Left stick now snaps to nearest button
Right stick now moves cursor freely
Other
Added a warning sound when the mission timer is getting low
Source
Changelog.gg summarizes and formats this update. How we read updates.
