Full notes
Full Breaking Beaver update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Garage
Added the "Remove Weapon Upgrades" panel
Spend scrap to remove upgrades from weapons
Upgrades
Projectiles fired from the "Dual Wield" upgrade now start on the opposite side of the bulldozer, instead of the same position as the original projectile
New upgrade: "Refund" - weapon has chance to use no ammo when firing
New upgrade: "Double Tap" - weapon deals extra damage against damaged enemies
- New upgrade"Handicraft" - scrap cost for repairs, armor upgrades, etc. reduced
New upgrade: "Symbiosis" - when a weapon gets a kill, a different weapon gains +1 ammo or speeds up its reload
Visuals
Fixed cockpit and flee sprites for Izumi
Added exhaust smoke that emanates from the dozer
Explosions now create smoke
Scrap and coins now travel to their respective HUD icons when collected
Enemies
Added the "Flash" status affect that enemies can inflict on the player, which impedes the player's vision when they hit the player
No enemies have it by default yet, but added an arena modifier to give ranged enemies flash, and one to give all enemies flash
Source
Changelog.gg summarizes and formats this update. How we read updates.
