Full notes
Full Breaking Beaver update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Steam post image
Heroes
Added a new hero, Izumi - Master Of 1,000 Needles
Marvin : Replaced Quick Hands (Heavy) with Jobsite Experience
Enemies
Added the Shotgunner enemy type
Added the Elite Shotgunner enemy type
Difficulty
Adjusted the formula for tier difficulty
Starting at Tier 2, enemies gain a +50 starting level bonus. This bonus doubles each tier, so Tier 3 -> 100, Tier 4 -> 200, Tier 5 -> 400, etc.
Buildings now gain extra health that scales with arena level
New Upgrades
"Luck" : gives the player a chance to take zero damage when hit
"Hail Storm" : frozen enemies shatter into a burst of projectiles on death
"Poison Barbs" : Deal poison damage when hit by a melee enemy
"Smite" : Shock damage no longer spreads, but instantly deals all of its damage in a small radius
"Up In Smoke" : Fire damage ticks twice as quickly
"Mag Dump" : Upgraded weapon shoots more rapidly while firing continuously
"Extended Bags" : +X ammo (thrown weapons only)
"Guard Up" : While a weapon is reloading, that side gains +10 armor
- "New York Reload"Every 2nd reload is reduced to 0.5 seconds
Garage
Separated repairs and armor upgrades into two different panels, each with an button to access
New system allows for new panels to be added in the future
Visuals
Fixed the sprite for the destroyed bulldozer to have empty cockpit
Added cloud shadows that move along the ground in the arena
Added more sprites for gun smoke
Source
Changelog.gg summarizes and formats this update. How we read updates.
