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Steam News3 September 20214y ago

Early Access 1.4.0

Hello friends! First off a big apology for our silence over the last few months. Our necessity to halt development for a period was documented over on our Discord but we failed to update the Steam page for the game, and

In this update7

Full notes

Full BrawlQuest update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello friends!

What changed

0 fixes3 additions2 changes1 removal
  • Gameplay
  • Events
  • UI and audio
  • Performance
addedWe've now released Early Access v1.4.0 with a host of new updates, including a level cap raise, a new dungeon, classes, new gear and a whole host of bug fixes. We'll be hoping to return to a weekly release cycle from here on out, with a new patch every Friday.
addedNewRaised Level Cap to 40 - New Dungeon: Castle of the Skeleton King (Bosses: Ooze Monster, Skeleton King) - New items: Bone Fragment, Green Ooze, Bone Hurting Juice - New mount: Oozing Bone Juice (5m/s) - New gear: Master Wizard's Cloak (+30 Head Armour, Light, +25 INT. Best in slot: Mage) - New weapon: Bone Sword (+80 ATK, Medium, +25 STR, +25 STA. Best in slot: Stoic) - Added Classes (speak to the Order Advisor in Squall's End!) - All items now have an associated Subtype that defines which classes can and cannot use them
removedChangesQuest giver markers are no longer displayed unless the very next NPC message would give a quest. They didn't work properly before and were confusing, but we also want to move away from steering players towards certain NPCs and ignoring others. Quests should be granted from curiosity while exploring as additional rewards rather than direct objectives
addedNewAdded a mini-map to the UI - Added work in progress player model animations. You can press R at any time to enable/disable these. They do not currently display all armour pieces - Changed login & loot sound effects to be a bit less jarring - Added a new death sound effect - Re-enabled environmental audio effects
changedFixesChanged the way that Prestige level is displayed to fix the infinite Prestige increase exploit - Reworked world drawing system to greatly improve loading time and reduce stuttering when v-sync is enabled - Reworked world loading to no longer redownload the world on every launch - Loot & XP sounds will no longer judder - Fixed an issue that caused it to rain in caves - Fixed an issue that caused footsteps to not play when not mounted - Fixed a server crash caused by the player timeout system - Fixed an issue that caused Critters to disappear when moving between zones - Fixed an issue that caused your attack indicator to flicker when moving fast right after attacking - Fixed an issue that prevented the XP sound effect from playing the correct tone when flying into the player (previously all XP from a single kill would play the same tone rather than "ticking up" as was intended) - Fixed drawing of large mobs - Fixed a rare crash on the login screen when clicking on a character too fast - Temporarily removed the startup News panel
changedKnown IssuesSome shadows are in the wrong positions - Some mobs are totally static, ignoring players - The crafting menu does not load for some users - Environmental audio effects may cause crashes for some users. If this happens please post about it in the #bugs channel on our Discord with the error message!

BrawlQuest changes

addedWe've now released Early Access v1.4.0 with a host of new updates, including a level cap raise, a new dungeon, classes, new gear and a whole host of bug fixes. We'll be hoping to return to a weekly release cycle from here on out, with a new patch every Friday.
addedRaised Level Cap to 40 - New Dungeon: Castle of the Skeleton King (Bosses: Ooze Monster, Skeleton King) - New items: Bone Fragment, Green Ooze, Bone Hurting Juice - New mount: Oozing Bone Juice (5m/s) - New gear: Master Wizard's Cloak (+30 Head Armour, Light, +25 INT. Best in slot: Mage) - New weapon: Bone Sword (+80 ATK, Medium, +25 STR, +25 STA. Best in slot: Stoic) - Added Classes (speak to the Order Advisor in Squall's End!) - All items now have an associated Subtype that defines which classes can and cannot use them
removedQuest giver markers are no longer displayed unless the very next NPC message would give a quest. They didn't work properly before and were confusing, but we also want to move away from steering players towards certain NPCs and ignoring others. Quests should be granted from curiosity while exploring as additional rewards rather than direct objectives
addedAdded a mini-map to the UI - Added work in progress player model animations. You can press R at any time to enable/disable these. They do not currently display all armour pieces - Changed login & loot sound effects to be a bit less jarring - Added a new death sound effect - Re-enabled environmental audio effects
changedChanged the way that Prestige level is displayed to fix the infinite Prestige increase exploit - Reworked world drawing system to greatly improve loading time and reduce stuttering when v-sync is enabled - Reworked world loading to no longer redownload the world on every launch - Loot & XP sounds will no longer judder - Fixed an issue that caused it to rain in caves - Fixed an issue that caused footsteps to not play when not mounted - Fixed a server crash caused by the player timeout system - Fixed an issue that caused Critters to disappear when moving between zones - Fixed an issue that caused your attack indicator to flicker when moving fast right after attacking - Fixed an issue that prevented the XP sound effect from playing the correct tone when flying into the player (previously all XP from a single kill would play the same tone rather than "ticking up" as was intended) - Fixed drawing of large mobs - Fixed a rare crash on the login screen when clicking on a character too fast - Temporarily removed the startup News panel

First off a big apology for our silence over the last few months. Our necessity to halt development for a period was documented over on our Discord but we failed to update the Steam page for the game, and we apologise for that. We'll try and keep all platforms in the loop as much as possible from here on out.

We've now released Early Access v1.4.0 with a host of new updates, including a level cap raise, a new dungeon, classes, new gear and a whole host of bug fixes. We'll be hoping to return to a weekly release cycle from here on out, with a new patch every Friday.

The full changelist is available below. See you in-game!

Content

New

  • Raised Level Cap to 40 - New DungeonCastle of the Skeleton King (Bosses: Ooze Monster, Skeleton King) - New items: Bone Fragment, Green Ooze, Bone Hurting Juice - New mount: Oozing Bone Juice (5m/s) - New gear: Master Wizard's Cloak (+30 Head Armour, Light, +25 INT. Best in slot: Mage) - New weapon: Bone Sword (+80 ATK, Medium, +25 STR, +25 STA. Best in slot: Stoic) - Added Classes (speak to the Order Advisor in Squall's End!) - All items now have an associated Subtype that defines which classes can and cannot use them

Changes

  • Quest giver markers are no longer displayed unless the very next NPC message would give a quest. They didn't work properly before and were confusing, but we also want to move away from steering players towards certain NPCs and ignoring others. Quests should be granted from curiosity while exploring as additional rewards rather than direct objectives

Gameplay

New

  • Added a mini-map to the UI - Added work in progress player model animations. You can press R at any time to enable/disable these. They do not currently display all armour pieces - Changed login & loot sound effects to be a bit less jarring - Added a new death sound effect - Re-enabled environmental audio effects

Fixes

  • Changed the way that Prestige level is displayed to fix the infinite Prestige increase exploit - Reworked world drawing system to greatly improve loading time and reduce stuttering when v-sync is enabled - Reworked world loading to no longer redownload the world on every launch - Loot & XP sounds will no longer judder - Fixed an issue that caused it to rain in caves - Fixed an issue that caused footsteps to not play when not mounted - Fixed a server crash caused by the player timeout system - Fixed an issue that caused Critters to disappear when moving between zones - Fixed an issue that caused your attack indicator to flicker when moving fast right after attacking - Fixed an issue that prevented the XP sound effect from playing the correct tone when flying into the player (previously all XP from a single kill would play the same tone rather than "ticking up" as was intended) - Fixed drawing of large mobs - Fixed a rare crash on the login screen when clicking on a character too fast - Temporarily removed the startup News panel

Known Issues

  • Some shadows are in the wrong positions - Some mobs are totally static, ignoring players - The crafting menu does not load for some users - Environmental audio effects may cause crashes for some users. If this happens please post about it in the #bugs channel on our Discord with the error message!

Source

Steam News / 3 September 2021

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