HomeGamesUpdatesPricingMethodology
Steam News20 April 20215y ago

Early Access 1.3.2 Server Patch

A new update has been issued to the server with the following changes. No client update is necessary.

Full notes

Full BrawlQuest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Server
  • Gameplay
  • Balance
addedA new update has been issued to the server with the following changes. No client update is necessary.
addedContentNew weapon: Hero's Blade (+100 ATK, +10 STR, +10 STA, +10 INT) (craftable)
changedGeneral BalanceYou now earn 2x XP during happy hour (9pm - 11pm BST) * Loot drops now reset at 9pm BST in-line with happy hour (as previously intended) * Loot drop variance now only returns positive numbers (you'll see more consistent double loot from resource nodes) * You'll no longer get dismounted when being hit unless your HP reaches below 90% * Weapons can now have attributes (increase STA/INT/STR) * You can no longer craft Minty * Poison now inflicts 80dps rather than 10% of your remaining health * Fixed an issue that caused the Poison affliction to grant players invulnerability
changedMob BehaviourMobs now leave aggro if you're more than 6m away from them, or 12m away from their spawn location * Mobs spawned by other mobs will now automatically despawn after 12 seconds * Mobs that spawn in other mobs now cancel their spawn if they can't find a suitable non-collidable tile placement (rather than spawning them on a collidable tile) * You can no longer gain XP or loot from mobs spawned in by other mobs

A new update has been issued to the server with the following changes. No client update is necessary.

Content

  • New weapon: Hero's Blade (+100 ATK, +10 STR, +10 STA, +10 INT) (craftable)

General Balance

  • You now earn 2x XP during happy hour (9pm - 11pm BST) * Loot drops now reset at 9pm BST in-line with happy hour (as previously intended) * Loot drop variance now only returns positive numbers (you'll see more consistent double loot from resource nodes) * You'll no longer get dismounted when being hit unless your HP reaches below 90% * Weapons can now have attributes (increase STA/INT/STR) * You can no longer craft Minty * Poison now inflicts 80dps rather than 10% of your remaining health * Fixed an issue that caused the Poison affliction to grant players invulnerability

Mob Behaviour

  • Mobs now leave aggro if you're more than 6m away from them, or 12m away from their spawn location * Mobs spawned by other mobs will now automatically despawn after 12 seconds * Mobs that spawn in other mobs now cancel their spawn if they can't find a suitable non-collidable tile placement (rather than spawning them on a collidable tile) * You can no longer gain XP or loot from mobs spawned in by other mobs

Source

Steam News / 20 April 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.