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Steam News17 February 20251y ago

BrawlQuest 1.0.3

Well hello there! It’s bugged me for the longest time that this massive 100,000+ line of code project built by myself and Dan has gone completely unplayable for as long as it has. It’s time to fix that.

Full notes

Full BrawlQuest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes1 removal
  • Server
  • Compatibility
addedNew ServersI’ve setup two brand new servers, one UK based and one US based. To maximise geographic exposure, the US server is on the west coast. Both of these servers are using the most up to date version of the database, but note that **progression will not sync between them.**
changedNew ServersYou’ll be asked which server you want to play on every time you launch the game.
changedIs this the server rewrite?No.
changedIs this the server rewrite?I’m close to finishing that off, but I relied on Supabase when I built it and after a 90 day absence they close any active server, providing only a proprietary backup file. This isn’t ideal, and would’ve been very frustrating if we’d have launched just to find the servers shut down. I’m going to look into getting the old database uploaded with a different cloud provider and go from there. This is very low priority for me at the moment though.
changedWhen will the game work on Mac/Linux?It actually already does, but I need time to sit down and figure out exactly how to distribute for these platforms. I messed it up initially, and was too lazy to fix it when people started asking why it didn’t work. Rather than botch it again and then inevitably not touch it for 2 years, I’d rather wait until I had sufficient time and motivation to sit down and work it out properly.
removedWhen will the game work on Mac/Linux?In the meantime, I’ve removed the Mac support flag from the game (as I should’ve done years ago). Sorry everyone.

Well hello there! It’s bugged me for the longest time that this massive 100,000+ line of code project built by myself and Dan has gone completely unplayable for as long as it has.

It’s time to fix that.

New Servers

I’ve setup two brand new servers, one UK based and one US based. To maximise geographic exposure, the US server is on the west coast. Both of these servers are using the most up to date version of the database, but note that **progression will not sync between them.**

You’ll be asked which server you want to play on every time you launch the game.

Is this the server rewrite?

No.

I’m close to finishing that off, but I relied on Supabase when I built it and after a 90 day absence they close any active server, providing only a proprietary backup file. This isn’t ideal, and would’ve been very frustrating if we’d have launched just to find the servers shut down. I’m going to look into getting the old database uploaded with a different cloud provider and go from there. This is very low priority for me at the moment though.

What happened to the 3D version?

Still in mind for further work, but don’t expect anything soon.

When will the game work on Mac/Linux?

It actually already does, but I need time to sit down and figure out exactly how to distribute for these platforms. I messed it up initially, and was too lazy to fix it when people started asking why it didn’t work. Rather than botch it again and then inevitably not touch it for 2 years, I’d rather wait until I had sufficient time and motivation to sit down and work it out properly.

In the meantime, I’ve removed the Mac support flag from the game (as I should’ve done years ago). Sorry everyone.

Source

Steam News / 17 February 2025

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