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Steam News21 May 20251y ago

Dev Update – May 2025: A New Dimension of Chaos!

Hey BOTS commanders! We’ve been cooking up something big behind the scenes — and while there’s no new demo just yet, this update gives you a peek 👀 at the major shifts coming to BOTS 4 DEFENSE that will shape the next

Full notes

Full Botfestation update

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Repeated intro

Hey BOTS commanders!

What changed

0 fixes5 additions3 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • Events
addedWe’ve been cooking up something big behind the scenes — and while there’s no new demo just yet, this update gives you a peek 👀 at the major shifts coming to BOTS 4 DEFENSE that will shape the next big version of the game.
changed🧱 From Flat to Full(er) Dimension We’ve transitioned from a flat 2D ➡️ plane to a more 🧭dynamic 3D environment using 2D art. Don’t worry — it still has that crisp pixel charm, but now with depth 🧊✨, lighting, and shadows that make the battlefield pop!
added🤖 Bots Now Have Drivers?! That’s right — we’re introducing playable characters that “drive” the bots. 🚗 You’re no longer just placing defenses — you are the operator inside the machine. This opens up tons of future gameplay possibilities and boosts the feel of co-op action. 🧑‍✈️
added🗺️ New Level Flow: Sections with Purpose
added⚔️Each run now has 3 Combat Sections filled with action and enemies. 🎁Between them, 2 Loot Sections give you breathing room — and rewards! You’ll find: 💡 One-time energy chests ⚡ Temporary boosts that last only for the current session (like longer tether range or combat perks 🛡️⚔️) This new structure brings more variety, tension, and reward pacing to every playthrough 🎲.
changed🔮 What’s Next? We’re currently working on systems that will: 📦 Tie session boosts to loot and player choices 🧭 Expand chest types, rewards, and room variety 🤝 Deepen the co-op experience through more character interactions

Botfestation changes

addedWe’ve been cooking up something big behind the scenes — and while there’s no new demo just yet, this update gives you a peek 👀 at the major shifts coming to BOTS 4 DEFENSE that will shape the next big version of the game.
changed🧱 From Flat to Full(er) Dimension We’ve transitioned from a flat 2D ➡️ plane to a more 🧭dynamic 3D environment using 2D art. Don’t worry — it still has that crisp pixel charm, but now with depth 🧊✨, lighting, and shadows that make the battlefield pop!
added🤖 Bots Now Have Drivers?! That’s right — we’re introducing playable characters that “drive” the bots. 🚗 You’re no longer just placing defenses — you are the operator inside the machine. This opens up tons of future gameplay possibilities and boosts the feel of co-op action. 🧑‍✈️
added🗺️ New Level Flow: Sections with Purpose
added⚔️Each run now has 3 Combat Sections filled with action and enemies. 🎁Between them, 2 Loot Sections give you breathing room — and rewards! You’ll find: 💡 One-time energy chests ⚡ Temporary boosts that last only for the current session (like longer tether range or combat perks 🛡️⚔️) This new structure brings more variety, tension, and reward pacing to every playthrough 🎲.

We’ve been cooking up something big behind the scenes — and while there’s no new demo just yet, this update gives you a peek 👀 at the major shifts coming to BOTS 4 DEFENSE that will shape the next big version of the game.

🧱 From Flat to Full(er) Dimension We’ve transitioned from a flat 2D ➡️ plane to a more 🧭dynamic 3D environment using 2D art. Don’t worry — it still has that crisp pixel charm, but now with depth 🧊✨, lighting, and shadows that make the battlefield pop!

Expect better clarity🔍, smoother visuals, and juicier effects. Your towers, bots, and enemies now cast proper shadows, and everything from vending machines to pipes feels more alive.🍇

🤖 Bots Now Have Drivers?! That’s right — we’re introducing playable characters that “drive” the bots. 🚗 You’re no longer just placing defenses — you are the operator inside the machine. This opens up tons of future gameplay possibilities and boosts the feel of co-op action. 🧑‍✈️

🗺️ New Level Flow: Sections with Purpose

We’re overhauling how levels play out:

⚔️Each run now has 3 Combat Sections filled with action and enemies. 🎁Between them, 2 Loot Sections give you breathing room — and rewards! You’ll find: 💡 One-time energy chests ⚡ Temporary boosts that last only for the current session (like longer tether range or combat perks 🛡️⚔️) This new structure brings more variety, tension, and reward pacing to every playthrough 🎲.

🔮 What’s Next? We’re currently working on systems that will: 📦 Tie session boosts to loot and player choices 🧭 Expand chest types, rewards, and room variety 🤝 Deepen the co-op experience through more character interactions

We’ll share more when it’s ready. For now, thanks for being with us during the ride. The foundation is changing — and the next version of the game will feel like a whole new machine.

Stay tuned & stay charged, The B4D Team

Source

Steam News / 21 May 2025

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