Full notes
Full Botfestation update
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What changed
- Performance
- Gameplay
- Balance
- UI and audio
- Maps
1. Boosts for All Towers
We have implemented boosts for all towers, enhancing their performance and abilities. This includes special attacks, barriers, energy drops etc. Good luck finding them all!
2. New Towers Added
Three new towers have been added to the game (for now they remain locked):
Flame Tower: Deals fire damage to enemies within its range inflicting percentage damage of enemy HP.
Stomp Tower: Slows down enemies by stunning them for a brief period.
Bouncer Tower: Strikes multiple enemies with a bouncing ball of energy.
3. Replicator Logic
Introduced new logic for the Replicator, allowing it to spawn enemies.
4. Expanded Card System
The card system has been expanded to include four cards, providing more options and strategies for players to choose from.
5. Bug Fixes
Various bugs have been fixed to improve the overall gameplay experience. This includes fixes for UI issues, performance optimizations, and more.
6. Beam Animation and Invulnerability
Added a new beam animation for certain attacks and abilities.
Players now have a brief period of invulnerability when they spawn, giving them a chance to get into the action without immediately taking damage.
7. Balancing Adjustments
Tower and Enemy Balancing: Adjusted the strength of towers and enemies to ensure a more balanced and challenging gameplay experience.
Map and Level Balancing: Made adjustments to the difficulty by changing spawning patterns in order to provide a more engaging and fair experience for players.
8. Other Enhancements
Added a new calculation for enemy HP multiplier based on number of active players.
Source
Changelog.gg summarizes and formats this update. How we read updates.
