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Steam News28 March 20263mo ago

Sharper. Bloodier. Better. - v0.3.0 - More Survivors Needed

⚙️ We Heard You. We Got to Work. After the first squad of survivors tore through v0.2.0, I went dark. Not gone - just buried. Every piece of feedback became a commit. Every bug report became a late night.

In this update7

Full notes

Full Boom Die Repeat update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions13 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Performance
changed💀 The Enemies Hit DifferentThe mutants got a serious upgrade this patch. Smarter behavior, more variety, and no more moments that break your flow.
changed💀 The Enemies Hit DifferentEnemy movement and reactions are noticeably smoother and more responsive
added💀 The Enemies Hit DifferentSelf-inflicted effects like freeze, electrocute, and explode now have cooldowns so the chaos stays fun rather than overwhelming
added🩸 Combat Feels Like Combat NowThis was the polish pass that actually matters. Every hit - landing and taking - now has weight behind it.
changed🩸 Combat Feels Like Combat NowBlood spurts and blood on the ground when you take damage
changed🩸 Combat Feels Like Combat NowEnemy death animations are 2x faster - the feedback is instant

Boom Die Repeat changes

changedThe mutants got a serious upgrade this patch. Smarter behavior, more variety, and no more moments that break your flow.
changedEnemy movement and reactions are noticeably smoother and more responsive
addedSelf-inflicted effects like freeze, electrocute, and explode now have cooldowns so the chaos stays fun rather than overwhelming
addedThis was the polish pass that actually matters. Every hit - landing and taking - now has weight behind it.
changedBlood spurts and blood on the ground when you take damage

⚙️ We Heard You. We Got to Work.

After the first squad of survivors tore through v0.2.0, I went dark. Not gone - just buried. Every piece of feedback became a commit. Every bug report became a late night. The result is v0.3.0, and it's a sharper, more polished experience from top to bottom.

If v0.2.0 was "does this work," v0.3.0 is "does this feel right." The answer is yes.

💀 The Enemies Hit Different

The mutants got a serious upgrade this patch. Smarter behavior, more variety, and no more moments that break your flow.

  • Scramblers now come in 3 distinct types to keep you on your toes

  • Enemy movement and reactions are noticeably smoother and more responsive

  • Dashing enemies run tighter and are more threatening - they mean business now

  • Self-inflicted effects like freeze, electrocute, and explode now have cooldowns so the chaos stays fun rather than overwhelming

🩸 Combat Feels Like Combat Now

This was the polish pass that actually matters. Every hit - landing and taking - now has weight behind it.

  • Blood spurts and blood on the ground when you take damage

  • Enemies flash bright white on a clean hit so you always know you connected

  • Enemy death animations are 2x faster - the feedback is instant

  • Hit sounds are loud and distinct when enemies connect on you

  • Dodge kicks up dust

  • Biohazard now reflects melee damage back at enemies - get in close and make them regret it

🎬 The World Got a Facelift

  • Cinematic flyby of the level plays during the countdown - sets the tone before the chaos starts

  • Camera now follows your crosshair for tighter aiming control

  • 4 camera modes to cycle through - find your preferred angle

  • Level details are now randomized even more, in placement and rotation

  • Graphics quality level can now be toggled during gameplay

⚡ Performance & Stability

  • Levels load faster and more reliably

  • Visuals are sharper across the board, especially on higher settings

  • The game world renders more cleanly at a distance

  • Upgrade selection panel now pauses briefly before showing buttons - no more accidental picks

  • Various stability improvements across enemy spawning, resource pickups, and level geometry

📢 Now - We Need YOU

The closed circle served its purpose. It's time to expand the perimeter.

I'm looking for the next wave of survivors. If you want in, reach out - drop a comment, send a message, whatever works. I'll get a key in your hands.

The wastelands are waiting.

Source

Steam News / 28 March 2026

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