HomeGamesUpdatesPricingMethodology
Steam News4 January 20266mo ago

Boom Die Repeat : v0.1.0 First Closed Playtest

The First Survivors Have Spoken After four years of building this world in a bunker, I finally opened the gates. I let a small squad of 10 playtesters loose into the v0.1.0 ruins to see if they could handle the heat.

Full notes

Full Boom Die Repeat update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes0 removals
  • Gameplay
  • Workshop
  • UI and audio
changed🔥 The VerdictThe Gameplay: The fast-paced combat and movement kept the adrenaline high.
changed🛠️ What’s Next?I am currently back in the workshop, and my immediate mission is clear. I'm focusing on squashing the bugs found in v0.1.0 and implementing the best suggestions from my first group of survivors. The plan moving forward:
changed🛠️ What’s Next?Refine and Polish: Smoothing out the rough edges in the UI and gameplay feel.

Boom Die Repeat changes

changedThe Gameplay: The fast-paced combat and movement kept the adrenaline high.
changedI am currently back in the workshop, and my immediate mission is clear. I'm focusing on squashing the bugs found in v0.1.0 and implementing the best suggestions from my first group of survivors. The plan moving forward:
changedRefine and Polish: Smoothing out the rough edges in the UI and gameplay feel.

The First Survivors Have Spoken

After four years of building this world in a bunker, I finally opened the gates. I let a small squad of 10 playtesters loose into the v0.1.0 ruins to see if they could handle the heat. The report from the front lines? It’s a blast!

⠀⠀⠀⠀Steam post image

🔥 The Verdict

Our testers didn't just survive; they thrived in the chaos. The feedback was loud and clear: the fast-paced combat loop feels tight, and the "Mutate or Die" vibe is hitting the mark.

  • The Style: Testers really connected with the low-poly aesthetic. The look of the survivors, the mutants, and the environments set exactly the right tone.

  • The Gameplay: The fast-paced combat and movement kept the adrenaline high.

  • The Music: The music was a standout hit - testers felt it perfectly matched the game's intensity and speed.

  • The Potential: Everyone saw the massive ceiling for where we’re taking this.

The Brainstorm: I walked away with a list of incredible suggestions to make the mutants meaner and the upgrades even crazier.

⠀⠀⠀⠀⠀Steam post image

🛠️ What’s Next?

I am currently back in the workshop, and my immediate mission is clear. I'm focusing on squashing the bugs found in v0.1.0 and implementing the best suggestions from my first group of survivors. The plan moving forward:

  • Refine and Polish: Smoothing out the rough edges in the UI and gameplay feel.

  • Listen and Act: Integrating the community-driven ideas for mutations and enemies.

  • Expand the Circle: Once the current build is polished, I'll be opening up for a broader, but still closed, testing phase.

⠀⠀⠀⠀⠀Steam post image

Keep your eyes peeled for our next "Deep Dive" where I’ll look at the survivors you’ll be stepping into the boots of. Stay alive out there.

Source

Steam News / 4 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.