In this update12
Full notes
Full Boom Die Repeat update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Performance
Boom Die Repeat changes
💥 Everything you complained about is fixed in this actually-useful Update
This one is a chunky update with lots of polish, fixes, UI improvements, and general chaos enhancements. Basically, everything you all yelled at me about is now either improved or quietly crying in the corner because it has been fixed.
📊 Run End Stats are finally here
See exactly how your run went when you die. Your failures have never looked so good.
🖥️ Juicier UI that actually tells you stuff
The health bar now shakes and drains in a readable way
The mutation bar pulses, vibrates, and screams “Hey pick an upgrade already”
Clearer feedback means less confusion and more mutating
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💣 Boomier Booms
Explosions now feel like they were designed by someone who truly appreciates chaos. Bigger flash. Bigger crowd clearing. Bigger smile on your face.
⠀⠀⠀⠀Steam post image
🌩️ Elemental Mayhem redone
Elemental effects are more satisfying than ever. Bullets bounce and chain elemental effects across multiple enemies. Fire, electricity, explosions, freeze - watching the chaos unfold is pure satisfaction.
⠀⠀⠀⠀Steam post image
⚙️ Redesigned Settings Screen
Everything polished and usable
Better layout, consistent styling
Feels like it belongs in the game now, not a leftover prototype
🛠️ General Improvements and Bug Fixes
Gameplay
Enemy health feedback fixed and consistent
Enemy spawns and behaviors polished
Crates and barrels now visually stand out
Loadout cooldowns and durations balanced
Elemental upgrades tested and cleaned up
UI and UX
Tons of screens fixed for various resolutions
Better clarity around coins vs exp
Death screen now shows cursor again
Map buttons disabled until functional
Improved reload indicator
Prologue images now clickable instead of auto scrolling
Enemies
Cheerleader rebalanced
Football player collision and dash logic fixed
Nest behavior corrected
Zombies less confused and more murder focused
Quality of Life
FPS capped and VSync behavior improved
Weather and day cycle tuned
Version number added for debugging
Save slot confirmations added
Alt tab now pauses properly
More polish is coming based on your feedback. Keep sending it. You all are honestly helping shape the game into something special.
Thank you for playing and mutating.
Now go boom something!
Source
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