In this update15
Full notes
Full Book of the Old update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Store
- Fixes
- Events
Book of the Old changes
Materials
The materials will be dropped by defeating a Boss. They are necessary items to synthesize potions and upgrade sealed items.
Potions
The potion is a one-time consumable. It is synthesized from materials. You can choose one bottle for each exploration. The effect will last until the end of the exploration. There are a total of 80 kinds of potions, among which 30 kinds of recipes are directly unlocked, and the rest need to be collected by defeating the Bosses.
Introduction to some potions
Potion: Great Sword
ATK +3
Potion: Skeleton
Critical Damage +25%
Potion: Ring
HP Recovery Chance by Kill +1%
HP Recovery by Kill +1
Potion: Alchemy
Base Coins +10
Potion: Rune
Skill Cost -20%
Potion: Blessing
Max HP +10
Max SAN +10
Potion: Ancient Beasts
Bullet Damage +12.5%
Potion: Rogue
Move Speed +10
ATK Range +15
Critical Damage +25%
Potion: Gorgeous Opening
Makes damage as current ATK to all enemies after starting the battle
Potion: Silent Darkness
ATK +20
ATK speed +40
ATK -3, ATK Speed -6 after clearing a room, until 5 rooms were cleared
Sealed Items
Sealed iemts are permanent items, you can choose one to equip. There are a total of 10 types of sealed items, all of which need to be obtained by defeating the Boss. Sealed items have 4 levels and need to be upgraded by consuming materials to unlock all entries gradually.
Sealed items introduction
Demon Hunter's Heart
Movement speed+20
ATK+3
Has 100% to crit after hurt
Deals 50% more damage to Boss
Power of Greed
Defeat drop rate of Coins raise by 50%
Defeat drop rate of Coins raise by 25%; Gains same HP when get the Coins by Defeat
Defeat drop rate of Coins raise by 25%; Gains same SAN when get the Coins by Defeat
Gains same ATK when get the Coins by Defeat, last for 30 seconds
Marksman Longbow
ATK Range +20
Bullet Speed +20%
Bullet Speed +30%
After the bullet hits the enemy, the damage is modified to 75%~150% according to the distance to enemy, the further, the higher damage
Gambler's Coin
Greedy Chest success rate raise by 10%
Base Coins +5
50% to ignore damage, 50% to gain 200% damage
50% to make 50% damage, 50% to make 200% damage
Bastion of Sighs
Max HP +10
Damage Reduction +2
Damage Reduction +2
Gains 1 ATK after hurt, last for 15 seconds
Mask of Reaper
When the Critical Chance is less than 10%, it is regarded as 10%
Critical Damage +50%
Gives 25% to revive and gains 50% of Max Hit Point after death
When the damage caused by a single time is not less than 50% of the current HP of the attacked unit, directly defeat the attacked unit
Eye of Insight
Critical Chance +5%
Show the Boss Room in map directly
Deals 50% more damage to flying units
Gains 50% less damage from traps
Crystal of the Spirit
Max SP +20
The enemy's influence on the SAN is halved
ATK Speed +5 for each available bond
Deals 10% more damage for each skill in cooldown
Mysterious Purple Box
The first 1 cost card purchased will be directly upgraded to a 2-stars card
Gains 5 more coins after defeat the Boss
Makes 50% more damage to Full HP enemy
The first damage caused by each enemy to Player is halved
Gem Bookmark
ATK +5, until defeat the first Boss
All high-stars card can be sold by original price
Makes 5% more damage every time a 3-star card is merged
ATK +1, Max Hit Point -1 after clear a room. Max for 15 times
Cards
Scepter
Cost reduced from 4 to 3
Landscape Effect reduced from ATK speed +20/40/80 to +15/30/60
Crown
Cost reduced from 5 to 4
Landscape Effect reduced from ATK +6/12/24 to +4/8/16
Bonds
Craze
Craze(2):MAX SAN reduced from 40 to 10
Craze(4):Effect “takes 50% more damage” added
Puppet
Puppet(2):Modified the behavior of the puppet, now it will automatically attack enemy units
Swarm
Swarm(2):Effect “ATK-4” removed, effect “non-skill damage -40%” added
Honor
Honor(2):Max HP reduced from +50 to +20
Honor(3):Effect “Max HP +40” added
Monsters
Hundreface
Added limit on the number of monsters to be summoned
General
Added limit on the number of monsters to be summoned
Elderpillar
Added limit on the number of monsters to be summoned
Gameplay
Map
The mini map markers will disappear after picking up items in the room with Page/Scrap
Coins
Bosses no longer drop extra coins
The fixed income of cleaning the room has been adjusted from 5 coins to: lightly polluted/moderately polluted area - 4 coins; heavily polluted area / chaos twist area - 5 coins; Land of the Old - 6 coins
The card refresh cost of the altar has been adjusted from 2 coins to: 1st/2nd level altar - 2 coins; 3rd/4th level altar - 3 coins; 5th level altar - 4 coins
The rewards of House of Glory are now fixed at 15 coins
The conditions required for the activation of the nightmare bed in the dream room are adjusted from the original 30% current HP and SAN to 50% current HP and SAN
SCRAP I(III)’s buff adjusted from “Max Interest +5” to “Max interest +2”
Bugs Fixed
White(4):Extra damage to frozen enemies is abnormal
Feast:ATK increasing is abnormal
The Limit of interest system is abnormal
Abnormal terrain in some rooms
Source
Changelog.gg summarizes and formats this update. How we read updates.
